Kroes et al., 2018 - Google Patents
Smooth probabilistic ambient occlusion for volume renderingKroes et al., 2018
View PDF- Document ID
- 14003451320704916566
- Author
- Kroes T
- Schut D
- Eisemann E
- Publication year
- Publication venue
- GPU pro 360 guide to GPGPU
External Links
Snippet
This chapter presents a novel approach to compute ambient occlusion for direct volume rendering. It shows how to derive the probability of a random ray to be blocked by a shell. The chapter suggests that ambient occlusion in comparison with obscurance can provide …
- 238000009877 rendering 0 title abstract description 16
Classifications
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- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
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- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/503—Blending, e.g. for anti-aliasing
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- G—PHYSICS
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