Nothing Special   »   [go: up one dir, main page]

Javorský - Google Patents

Body Transfer Illusion in Virtual Reality

Javorský

View PDF
Document ID
13231231105252719943
Author
Javorský B

External Links

Snippet

The aim of the master work is to conduct the body transfer illusion experiment between human and an animal avatar on at least 30 test subjects in virtual reality. The resulting data is designed to be collected using a questionnaire. After the testing period is done, the data …
Continue reading at is.muni.cz (PDF) (other versions)

Classifications

    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • G09B23/28Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine
    • G09B23/285Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes for medicine for injections, endoscopy, bronchoscopy, sigmoidscopy, insertion of contraceptive devices or enemas
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06TIMAGE DATA PROCESSING OR GENERATION, IN GENERAL
    • G06T13/00Animation
    • G06T13/203D [Three Dimensional] animation
    • G06T13/403D [Three Dimensional] animation of characters, e.g. humans, animals or virtual beings
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06NCOMPUTER SYSTEMS BASED ON SPECIFIC COMPUTATIONAL MODELS
    • G06N3/00Computer systems based on biological models
    • G06N3/004Artificial life, i.e. computers simulating life
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10Control of the course of the game, e.g. start, progess, end
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/50Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by details of game servers
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/02Accessories
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel

Similar Documents

Publication Publication Date Title
Gonzalez-Franco et al. The rocketbox library and the utility of freely available rigged avatars
Tinwell et al. Uncanny behaviour in survival horror games
Blade et al. Virtual environments standards and terminology
Lomas Cellular forms: an artistic exploration of morphogenesis.
Debarba et al. On the plausibility of virtual body animation features in virtual reality
Rieuf et al. Immersive moodboards, a comparative study of industrial design inspiration material
Dasgupta et al. A mixed reality based social interactions testbed: A game theory approach
Slater et al. Is consciousness first in virtual reality?
Thalmann A new generation of synthetic actors: the real-time and interactive perceptive actors
CN113903424A (en) Virtual reality function rehabilitation training system
Villani et al. The role of interactive media features on the affective response: a virtual reality study
Thalmann et al. Virtual reality software and technology
Liu An analysis of the current and future state of 3D facial animation techniques and systems
Bebko et al. bmlsup–a smpl unity player
Javorský Body Transfer Illusion in Virtual Reality
Javorský et al. Investigating body transfer illusion from human to monkey body
Takacs Cognitive, Mental and Physical Rehabilitation Using a Configurable Virtual Reality System.
Takacs How and Why Affordable Virtual Reality Shapes the Future of Education.
Magnenat-Thalmann et al. Virtual reality software and technology
Toczek The influence of visual realism on the sense of presence in virtual environments
Burger et al. Communication of musical expression by means of mobile robot gestures
Menon The Role of Avatar Creation and Embodied Presence in Virtual Reality Job Interviews
US20240221270A1 (en) Computer-implemented method for controlling a virtual avatar
Lin Evaluating Effects of Character Appearance on Ownership and Learning in Virtual Applications
Mahalil et al. Integration of a heart rate monitoring system in a virtual reality relaxation therapy for supporting an immersion level measuring technique