Hill, 2002 - Google Patents
An efficient, hardware-accelerated, level-of-detail rendering technique for large terrainsHill, 2002
View PDF- Document ID
- 1185311176706920220
- Author
- Hill D
- Publication year
- Publication venue
- University of Toronto, Department of Computer Science
External Links
Snippet
Current graphics hardware is now capable of rendering vast numbers of triangles, but geometric throughput to the hardware remains a bottleneck. Two techniques for overcoming that bottleneck are to submit the data in a specific format and once submitted, to leave the …
- 238000009877 rendering 0 title abstract description 159
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/08—Bandwidth reduction
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/05—Geographic models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/503—Blending, e.g. for anti-aliasing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/506—Illumination models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
- G06T15/205—Image-based rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/40—Hidden part removal
- G06T15/405—Hidden part removal using Z-buffer
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/40—Filling a planar surface by adding surface attributes, e.g. colour or texture
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/20—Finite element generation, e.g. wire-frame surface description, tesselation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/20—Drawing from basic elements, e.g. lines or circles
- G06T11/206—Drawing of charts or graphs
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/08—Volume rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
- G06T17/005—Tree description, e.g. octree, quadtree
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/12—Bounding box
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
- G06T11/001—Texturing; Colouring; Generation of texture or colour
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T9/00—Image coding, e.g. from bit-mapped to non bit-mapped
- G06T9/001—Model-based coding, e.g. wire frame
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Christensen et al. | Renderman: An advanced path-tracing architecture for movie rendering | |
CN1722179B (en) | Terrain rendering using nested regular grids | |
Vanegas et al. | Modelling the appearance and behaviour of urban spaces | |
Strugar | Continuous distance-dependent level of detail for rendering heightmaps | |
KR20090114860A (en) | Image presenting method and apparatus for 3D navigation, and mobile apparatus comprising the same apparatus | |
CN102044089A (en) | Method for carrying out self-adaption simplification, gradual transmission and rapid charting on three-dimensional model | |
Schneider et al. | Real-time rendering of complex vector data on 3d terrain models | |
Scheiblauer | Interactions with gigantic point clouds | |
Frasson et al. | Efficient screen-space rendering of vector features on virtual terrains | |
Hill | An efficient, hardware-accelerated, level-of-detail rendering technique for large terrains | |
Amara et al. | A GPU Tile-Load-Map architecture for terrain rendering: theory and applications | |
Vyatkin et al. | GPU-based rendering for ray casting of multiple geometric data | |
Kuder et al. | Point-based rendering optimization with textured meshes for fast LiDAR visualization | |
Boulanger | Real-time realistic rendering of nature scenes with dynamic lighting | |
Đurđević et al. | Domino tiling: a new method of real-time conforming mesh construction for rendering changeable height fields | |
Malhotra | Issues involved in real-time rendering of virtual environments | |
Mahsman | Projective grid mapping for planetary terrain | |
Yang et al. | Game engine support for terrain rendering in architectural design | |
Leach | A GPU-Based level of detail system for the real-time simulation and rendering of large-scale granular terrain | |
Favorskaya et al. | Large scene rendering | |
Chaudhuri et al. | Distributed rendering of virtual worlds | |
Pescarin¹ et al. | Back to 2nd AD A VR on-line experience with Virtual Rome Project | |
Raheja | Assessing the Performance of Procedurally Generated Terrains Using Houdini’s Clustering Method | |
Nicholson et al. | Gpu based algorithms for terrain texturing | |
Clasen | Towards Interactive Landscape Visualization |