Sato et al., 2017 - Google Patents
Feedback control of fire simulation based on computational fluid dynamicsSato et al., 2017
View PDF- Document ID
- 11649811518570814183
- Author
- Sato S
- Mizutani K
- Dobashi Y
- Nishita T
- Yamamoto T
- Publication year
- Publication venue
- Computer Animation and Virtual Worlds
External Links
Snippet
Visual simulation of fire plays an important role in many applications, such as movies and computer games. In these applications, artists are often requested to synthesize realistic fire with a particular behavior. To meet such requirement, we present a feedback control method …
- 238000004088 simulation 0 title abstract description 39
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/50—Computer-aided design
- G06F17/5009—Computer-aided design using simulation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F17/00—Digital computing or data processing equipment or methods, specially adapted for specific functions
- G06F17/20—Handling natural language data
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Dobashi et al. | Feedback control of cumuliform cloud formation based on computational fluid dynamics | |
US8760449B1 (en) | Multi-stage fire simulation | |
Schechter et al. | Evolving sub-grid turbulence for smoke animation | |
Barbič et al. | Real-time control of physically based simulations using gentle forces | |
Raveendran et al. | Controlling liquids using meshes | |
Hong et al. | Geometry-based control of fire simulation | |
Dobashi et al. | Synthesizing sound from turbulent field using sound textures for interactive fluid simulation | |
Chen et al. | Shape‐constrained flying insects animation | |
Zhang et al. | Position-based fluid control | |
Forootaninia et al. | Frequency-domain smoke guiding | |
Sato et al. | Feedback control of fire simulation based on computational fluid dynamics | |
Feng et al. | Detail‐preserving SPH fluid control with deformation constraints | |
Liu et al. | Turbulent details simulation for SPH fluids via vorticity refinement | |
Xiao et al. | A CNN‐based Flow Correction Method for Fast Preview | |
Wei et al. | Melting and flowing of viscous volumes | |
Lu et al. | A Rigging‐Skinning Scheme to Control Fluid Simulation | |
Wang et al. | Flock morphing animation | |
Zhang et al. | Parallel SPH fluid control with dynamic details | |
Zhang et al. | Rigid‐motion‐inspired liquid character animation | |
Kim et al. | Physics-inspired controllable flame animation | |
Pan et al. | Wake synthesis for shallow water equation | |
Lever et al. | Real-time controllable fire using textured forces | |
Djado et al. | Particle‐based drop animation on meshes in real time | |
Zhang et al. | Hybrid modeling of multiphysical processes for particle‐based volcano animation | |
Sato et al. | Deformation of 2D flow fields using stream functions |