Nothing Special   »   [go: up one dir, main page]

Wienrich et al., 2018 - Google Patents

Assessing user experience in virtual reality–a comparison of different measurements

Wienrich et al., 2018

Document ID
7732979368725305344
Author
Wienrich C
Döllinger N
Kock S
Schindler K
Traupe O
Publication year
Publication venue
Design, User Experience, and Usability: Theory and Practice: 7th International Conference, DUXU 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part I 7

External Links

Snippet

As other interactive technologies, the promising virtual reality (VR) applications and their success highly depend on the quality of the user's experience. The present study gives first insights into relations between general and VR specific aspects of user experience by:(1) …
Continue reading at link.springer.com (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q50/00Systems or methods specially adapted for a specific business sector, e.g. utilities or tourism
    • G06Q50/10Services
    • G06Q50/20Education
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/10Office automation, e.g. computer aided management of electronic mail or groupware; Time management, e.g. calendars, reminders, meetings or time accounting
    • G06Q10/101Collaborative creation of products or services
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q30/00Commerce, e.g. shopping or e-commerce
    • G06Q30/02Marketing, e.g. market research and analysis, surveying, promotions, advertising, buyer profiling, customer management or rewards; Price estimation or determination
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06QDATA PROCESSING SYSTEMS OR METHODS, SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES; SYSTEMS OR METHODS SPECIALLY ADAPTED FOR ADMINISTRATIVE, COMMERCIAL, FINANCIAL, MANAGERIAL, SUPERVISORY OR FORECASTING PURPOSES, NOT OTHERWISE PROVIDED FOR
    • G06Q10/00Administration; Management
    • G06Q10/06Resources, workflows, human or project management, e.g. organising, planning, scheduling or allocating time, human or machine resources; Enterprise planning; Organisational models
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F19/00Digital computing or data processing equipment or methods, specially adapted for specific applications
    • G06F19/30Medical informatics, i.e. computer-based analysis or dissemination of patient or disease data
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B19/00Teaching not covered by other main groups of this subclass
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F17/00Digital computing or data processing equipment or methods, specially adapted for specific functions
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B23/00Models for scientific, medical, or mathematical purposes, e.g. full-sized devices for demonstration purposes
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B5/00Electrically-operated educational appliances

Similar Documents

Publication Publication Date Title
Wienrich et al. Assessing user experience in virtual reality–a comparison of different measurements
Yung et al. Virtual reality and tourism marketing: Conceptualizing a framework on presence, emotion, and intention
Cipresso et al. The past, present, and future of virtual and augmented reality research: a network and cluster analysis of the literature
Cowan et al. Prioritizing marketing research in virtual reality: Development of an immersion/fantasy typology
Ijaz et al. Player experience of needs satisfaction (PENS) in an immersive virtual reality exercise platform describes motivation and enjoyment
Wang et al. Video game acceptance: A meta-analysis of the extended technology acceptance model
Speicher et al. VRShop: a mobile interactive virtual reality shopping environment combining the benefits of on-and offline shopping
Gorini et al. The role of immersion and narrative in mediated presence: the virtual hospital experience
Rebelo et al. Using virtual reality to assess user experience
Draper et al. Telepresence
Goel et al. Predicting users' return to virtual worlds: a social perspective
Ghanouni et al. An interactive serious game to Target perspective taking skills among children with ASD: A usability testing
Jalowski et al. Applications for persuasive technologies in participatory design processes
Coelho et al. Authoring tools for creating 360 multisensory videos—Evaluation of different interfaces
Huang et al. Effects of user experiences on continuance intention of using immersive three‐dimensional virtual reality among institutionalized older adults
Novák Handbook of research on holistic perspectives in gamification for clinical practice
Gaur et al. Metaverse applications for intelligent healthcare
Shi et al. Investigating mobile persuasive design for mental wellness: A cross-domain analysis
Mäntymäki Continuous use and purchasing behaviour in social virtual worlds
Koivisto et al. Designing and developing a virtual reality escape game for youth vocational rehabilitation
Wade et al. Process measures of dyadic collaborative interaction for social skills intervention in individuals with autism spectrum disorders
Wienrich et al. appRaiseVR–An Evaluation Framework for Immersive Experiences
Steed et al. Lessons learnt running distributed and remote mixed reality experiments
Sajjadi et al. Remote iVR for nutrition education: from design to evaluation
Suh Enhancing user engagement through enterprise gamification: Identifying motivational affordances