Willis et al., 2011 - Google Patents
Motionbeam: a metaphor for character interaction with handheld projectorsWillis et al., 2011
View PDF- Document ID
- 7078605652996174613
- Author
- Willis K
- Poupyrev I
- Shiratori T
- Publication year
- Publication venue
- Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
External Links
Snippet
We present the MotionBeam metaphor for character interaction with handheld projectors. Our work draws from the tradition of pre-cinema handheld projectors that use direct physical manipulation to control projected imagery. With our prototype system, users interact and …
- 230000003993 interaction 0 title abstract description 78
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/033—Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0481—Interaction techniques based on graphical user interfaces [GUI] based on specific properties of the displayed interaction object or a metaphor-based environment, e.g. interaction with desktop elements like windows or icons, or assisted by a cursor's changing behaviour or appearance
- G06F3/04815—Interaction with three-dimensional environments, e.g. control of viewpoint to navigate in the environment
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/03—Arrangements for converting the position or the displacement of a member into a coded form
- G06F3/0304—Detection arrangements using opto-electronic means
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/048—Interaction techniques based on graphical user interfaces [GUI]
- G06F3/0484—Interaction techniques based on graphical user interfaces [GUI] for the control of specific functions or operations, e.g. selecting or manipulating an object or an image, setting a parameter value or selecting a range
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/011—Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
- G06F3/01—Input arrangements or combined input and output arrangements for interaction between user and computer
- G06F3/017—Gesture based interaction, e.g. based on a set of recognized hand gestures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F2203/00—Indexing scheme relating to G06F3/00 - G06F3/048
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B19/00—Teaching not covered by other main groups of this subclass
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
-
- G—PHYSICS
- G09—EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
- G09B—EDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
- G09B5/00—Electrically-operated educational appliances
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Willis et al. | Motionbeam: a metaphor for character interaction with handheld projectors | |
US10596478B2 (en) | Head-mounted display for navigating a virtual environment | |
US9656168B1 (en) | Head-mounted display for navigating a virtual environment | |
US11266919B2 (en) | Head-mounted display for navigating virtual and augmented reality | |
Benko et al. | Sphere: multi-touch interactions on a spherical display | |
KR101855639B1 (en) | Camera navigation for presentations | |
Haigh-Hutchinson | Real time cameras: A guide for game designers and developers | |
Löchtefeld et al. | LittleProjectedPlanet: an augmented reality game for camera projector phones | |
Johnston et al. | Augmented reality at heritage sites: Technological advances and embodied spatially minded interactions | |
US20230334792A1 (en) | Interactive reality computing experience using optical lenticular multi-perspective simulation | |
US20230334790A1 (en) | Interactive reality computing experience using optical lenticular multi-perspective simulation | |
Yip | Human Factors in Communication of Design, Vol. 90, 2023, 82–88 AHFE | |
Chen | Augmenting immersive cinematic experience/scene with user body visualization. | |
Willis | Ubiquitous Projection New Interfaces using Mobile Projectors | |
Tingvall | Interior Design and Navigation in Virtual Reality | |
WO2023215637A1 (en) | Interactive reality computing experience using optical lenticular multi-perspective simulation | |
WO2024039887A1 (en) | Interactive reality computing experience using optical lenticular multi-perspective simulation | |
JP2022184702A (en) | Content distribution system, content distribution method and content distribution program | |
Champion et al. | 3D in-world Telepresence With Camera-Tracked Gestural Interaction. | |
WO2023205145A1 (en) | Interactive reality computing experience using multi-layer projections to create an illusion of depth | |
Chang et al. | A smart 3D learning space on a large TV display | |
Hough | Towards achieving convincing live interaction in a mixed reality environment for television studios | |
Kaczmarski et al. | APPLICATION FRAMEWORK FOR CANVAS THE VIRTUAL REALITY ENVIRONMENT FOR MUSEUMS | |
Čigon et al. | 0∶ 1 virtual-real duel |