Nothing Special   »   [go: up one dir, main page]

Rakkolainen et al., 2021 - Google Patents

State of the Art in Extended Reality—Multimodal Interaction

Rakkolainen et al., 2021

View PDF
Document ID
7031358194476533012
Author
Rakkolainen I
Farooq A
Kangas J
Hakulinen J
Rantala J
Turunen M
Raisamo R
Publication year
Publication venue
Techreport, Tampere University (TAU), Finland

External Links

Snippet

The Business Finland-funded HUMOR (Human Optimized XR) project investigates the perceptual issues of extended reality (XR). As a part of the project, each partner prepares a state-of-the-art (SoA) analysis in their fields of expertise. These SoAs find out the exact top of …
Continue reading at humanoptimizedxr.org (PDF) (other versions)

Classifications

    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/03Arrangements for converting the position or the displacement of a member into a coded form
    • G06F3/033Pointing devices displaced or positioned by the user, e.g. mice, trackballs, pens or joysticks; Accessories therefor
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/014Hand-worn input/output arrangements, e.g. data gloves
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/015Input arrangements based on nervous system activity detection, e.g. brain waves [EEG] detection, electromyograms [EMG] detection, electrodermal response detection
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/017Gesture based interaction, e.g. based on a set of recognized hand gestures
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/011Arrangements for interaction with the human body, e.g. for user immersion in virtual reality
    • G06F3/013Eye tracking input arrangements
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/016Input arrangements with force or tactile feedback as computer generated output to the user
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F3/00Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
    • G06F3/01Input arrangements or combined input and output arrangements for interaction between user and computer
    • G06F3/048Interaction techniques based on graphical user interfaces [GUI]
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F19/00Digital computing or data processing equipment or methods, specially adapted for specific applications
    • G06F19/30Medical informatics, i.e. computer-based analysis or dissemination of patient or disease data
    • GPHYSICS
    • G09EDUCATION; CRYPTOGRAPHY; DISPLAY; ADVERTISING; SEALS
    • G09BEDUCATIONAL OR DEMONSTRATION APPLIANCES; APPLIANCES FOR TEACHING, OR COMMUNICATING WITH, THE BLIND, DEAF OR MUTE; MODELS; PLANETARIA; GLOBES; MAPS; DIAGRAMS
    • G09B21/00Teaching, or communicating with, the blind, deaf or mute
    • G09B21/001Teaching or communicating with blind persons
    • GPHYSICS
    • G06COMPUTING; CALCULATING; COUNTING
    • G06FELECTRICAL DIGITAL DATA PROCESSING
    • G06F2203/00Indexing scheme relating to G06F3/00 - G06F3/048

Similar Documents

Publication Publication Date Title
Rakkolainen et al. Technologies for multimodal interaction in extended reality—a scoping review
Genay et al. Being an avatar “for real”: a survey on virtual embodiment in augmented reality
Kim et al. Recent advances in wearable sensors and integrated functional devices for virtual and augmented reality applications
Spanlang et al. How to build an embodiment lab: achieving body representation illusions in virtual reality
Carmigniani et al. Augmented reality technologies, systems and applications
CN115185366A (en) Context awareness for user interface menus
US9235968B2 (en) Tactile elements for a wearable eye piece
Augstein et al. A human-centered taxonomy of interaction modalities and devices
US20140267005A1 (en) Eye piece for augmented and virtual reality
US9773332B2 (en) Visual cortex thought detector interface
Dargar et al. Towards immersive virtual reality (iVR): a route to surgical expertise
WO2014152630A1 (en) Eye piece for augmented and virtual reality
Vega et al. Beauty Technology
Ong et al. Augmented reality in assistive technology and rehabilitation engineering
Sebe et al. The state-of-the-art in human-computer interaction
Pomboza-Junez et al. Toward the gestural interface: comparative analysis between touch user interfaces versus gesture-based user interfaces on mobile devices
Jafarzadeh et al. A wearable sensor vest for social humanoid robots with GPGPU, IoT, and modular software architecture
Luz Maria et al. Enrichment of Human‐Computer Interaction in Brain‐Computer Interfaces via Virtual Environments
Tran et al. Wearable augmented reality: research trends and future directions from three major venues
Gentile et al. Human-to-human interfaces: emerging trends and challenges
Takács et al. The virtual human interface: A photorealistic digital human
Hart et al. Sharing and Augmenting Emotion in Collaborative Mixed Reality.
Gentile et al. Novel human-to-human interactions from the evolution of HCI
Strohmeier et al. Body-based user interfaces
Rakkolainen et al. State of the Art in Extended Reality—Multimodal Interaction