Nothing Special   »   [go: up one dir, main page]

Maeda et al., 2024 - Google Patents

Proposal of a Contact Detection System using Micro-phones for a Chambara-based Augmented Sports

Maeda et al., 2024

View PDF
Document ID
6700626909563156549
Author
Maeda Y
Sakurai S
Hirota K
Nojima T
Publication year
Publication venue
arXiv preprint arXiv:2411.05098

External Links

Snippet

This study presents a novel contact detection system for" Parablade," a chambara-based, sword-play augmented sport. Augmented sports combine physical activities with virtual parameters (VPs) to create a balanced and equitable gaming experience, irrespective of …
Continue reading at arxiv.org (PDF) (other versions)

Classifications

    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B71/00Games or sports accessories not covered in groups A63B1/00 - A63B69/00
    • A63B71/06Indicating or scoring devices for games or players, or for other sports activities
    • A63B71/0619Displays, user interfaces and indicating devices, specially adapted for sport equipment, e.g. display mounted on treadmills
    • A63B71/0622Visual, audio or audio-visual systems for entertaining, instructing or motivating the user
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1062Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals being specially adapted to a type of game, e.g. steering wheel
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/10Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals
    • A63F2300/1087Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game characterized by input arrangements for converting player-generated signals into game device control signals comprising photodetecting means, e.g. a camera
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F2300/00Features of games using an electronically generated display having two or more dimensions, e.g. on a television screen, showing representations related to the game
    • A63F2300/60Methods for processing data by generating or executing the game program
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63FCARD, BOARD, OR ROULETTE GAMES; INDOOR GAMES USING SMALL MOVING PLAYING BODIES; VIDEO GAMES; GAMES NOT OTHERWISE PROVIDED FOR
    • A63F13/00Video games, i.e. games using an electronically generated display having two or more dimensions
    • A63F13/10Control of the course of the game, e.g. start, progess, end
    • AHUMAN NECESSITIES
    • A63SPORTS; GAMES; AMUSEMENTS
    • A63BAPPARATUS FOR PHYSICAL TRAINING, GYMNASTICS, SWIMMING, CLIMBING, OR FENCING; BALL GAMES; TRAINING EQUIPMENT
    • A63B69/00Training appliances or apparatus for special sports
    • A63B69/02Training appliances or apparatus for special sports for fencing, e.g. means for indicating hits

Similar Documents

Publication Publication Date Title
US10376785B2 (en) Audio, video, simulation, and user interface paradigms
Zhang et al. Hand gesture recognition and virtual game control based on 3D accelerometer and EMG sensors
Blank et al. Sensor-based stroke detection and stroke type classification in table tennis
WO2008152644A2 (en) System and method for physically interactive music games
US20150092980A1 (en) Tracking program and method
Kim et al. Detection of auto programs for MMORPGs
Yang et al. TennisMaster: An IMU-based online serve performance evaluation system
US20150202517A1 (en) Method and system for tracking scores made by a player
CN119131648A (en) Analyzing athletic performance with data and body gestures to personalize predictions of the performance
CN111672089B (en) Electronic scoring system for multi-person confrontation type project and implementation method
Malone et al. Effect of game design, goal type, and player numbers on the physiological and physical demands of hurling-specific small-sided games
Giles et al. Quantifying change of direction movement demands in professional tennis matchplay: An analysis from the Australian Open Grand Slam
Haladjian et al. Sensor-based detection and classification of soccer goalkeeper training exercises
Ebner et al. Tennis stroke classification: comparing wrist and racket as imu sensor position
Maeda et al. Proposal of a Contact Detection System using Micro-phones for a Chambara-based Augmented Sports
JP6432523B2 (en) Analysis device, recording medium, and analysis method
Liu et al. Biomechanics of the lead straight punch of different level boxers
Lin et al. Sensor-based badminton stroke classification by machine learning methods
Whitehead et al. Sensor networks as video game input devices
CN108096788A (en) Game lower limb rehabilitation training system based on kinect
Rekimoto et al. Sensing gamepad: electrostatic potential sensing for enhancing entertainment oriented interactions
JP2016010714A (en) Information processing device, information processing system and recording medium
US11600370B2 (en) Utilizing athletic activities to augment audible compositions
Anlauff et al. A method for outdoor skateboarding video games
Yamada et al. A method for determining the moment of touching a card using wrist-worn sensor in competitive karuta