Mortensen et al., 2008 - Google Patents
Real-time global illumination for vr applicationsMortensen et al., 2008
View PDF- Document ID
- 6169198837381740319
- Author
- Mortensen J
- Yu I
- Khanna P
- Tecchia F
- Spanlang B
- Marino G
- Slater M
- Publication year
- Publication venue
- IEEE Computer Graphics and Applications
External Links
Snippet
Real-time global illumination in VR systems enhances scene realism by incorporating soft shadows, reflections of objects in the scene, and color bleeding. The virtual light field (VLF) method enables real-time global illumination rendering in VR. The VLF has been integrated …
- 238000005286 illumination 0 title abstract description 46
Classifications
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/60—Shadow generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/506—Illumination models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/503—Blending, e.g. for anti-aliasing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/04—Texture mapping
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/50—Lighting effects
- G06T15/80—Shading
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/10—Geometric effects
- G06T15/20—Perspective computation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/005—General purpose rendering architectures
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/06—Ray-tracing
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/08—Bandwidth reduction
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T13/00—Animation
- G06T13/20—3D [Three Dimensional] animation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T15/00—3D [Three Dimensional] image rendering
- G06T15/08—Volume rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2219/00—Indexing scheme for manipulating 3D models or images for computer graphics
- G06T2219/20—Indexing scheme for editing of 3D models
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2210/00—Indexing scheme for image generation or computer graphics
- G06T2210/12—Bounding box
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T17/00—Three dimensional [3D] modelling, e.g. data description of 3D objects
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T11/00—2D [Two Dimensional] image generation
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T19/00—Manipulating 3D models or images for computer graphics
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2200/00—Indexing scheme for image data processing or generation, in general
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06T—IMAGE DATA PROCESSING OR GENERATION, IN GENERAL
- G06T2215/00—Indexing scheme for image rendering
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F3/00—Input arrangements for transferring data to be processed into a form capable of being handled by the computer; Output arrangements for transferring data from processing unit to output unit, e.g. interface arrangements
-
- G—PHYSICS
- G06—COMPUTING; CALCULATING; COUNTING
- G06F—ELECTRICAL DIGITAL DATA PROCESSING
- G06F9/00—Arrangements for programme control, e.g. control unit
- G06F9/06—Arrangements for programme control, e.g. control unit using stored programme, i.e. using internal store of processing equipment to receive and retain programme
Similar Documents
Publication | Publication Date | Title |
---|---|---|
Ritschel et al. | Micro-rendering for scalable, parallel final gathering | |
Tecchia et al. | Image-based crowd rendering | |
US20050041024A1 (en) | Method and apparatus for real-time global illumination incorporating stream processor based hybrid ray tracing | |
Friedrich et al. | Exploring the use of ray tracing for future games | |
Ward et al. | The holodeck ray cache: an interactive rendering system for global illumination in nondiffuse environments | |
US9905045B1 (en) | Statistical hair scattering model | |
Sattler et al. | Hardware-accelerated ambient occlusion computation. | |
WO2024027237A1 (en) | Rendering optimization method, and electronic device and computer-readable storage medium | |
Mortensen et al. | Real-time global illumination for vr applications | |
Aubel et al. | Lowering the cost of virtual human rendering with structured animated impostors | |
Kessler | Virtual environment models | |
US8531453B2 (en) | Augmenting virtual worlds simulation with enhanced assets | |
Malhotra | Issues involved in real-time rendering of virtual environments | |
Xu et al. | Real-time motion effect enhancement based on fluid dynamics in figure animation | |
Anderson | Empowering Graphics: A Distributed Rendering Architecture for Inclusive Access to Modern GPU Capabilities | |
Mortensen et al. | Real-time Global Illumination in the CAVE | |
Sun et al. | OpenGL-based Virtual Reality System for Building Design | |
Wald et al. | A flexible and scalable rendering engine for interactive 3d graphics | |
Schulze-Döbold | Interactive volume rendering in virtual environments | |
Demoullin | Hybrid rendering: in pursuit of real-time raytracing | |
Boutsikas | Decoupling Shading from Rendering Rate: An Analysis on Object Space Shading | |
Romanov | ON THE DEVELOPMENT OF SOFTWARE WITH A GRAPHICAL INTERFACE THAT SIMULATES THE ASSEMBLY OF THE CONSTRUCTOR | |
Alanko | Dynamic Benchmark for Graphics Rendering | |
Walia et al. | A framework for interactive 3D rendering on mobile devices | |
Castro | CG Guide: a modern openGL and computer graphics teaching application |