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libgdx

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  Analyzed 1 day ago

Libgdx is a Java game development framework that provides a unified API that works across all supported platforms (Windows, Linux, Mac OS X, Android, iOS, HTML5/WebGL). The framework provides an environment for rapid prototyping and fast iterations. Instead of deploying to iOS/Android/Javascript ... [More] after each code change, you can run and debug your game on the desktop, natively. Desktop JVM features like code hotswapping reduce your iteration times considerably. Libgdx tries not be the "end all, be all" solution. It does not force a specific design on you. Pick and choose from the features it provides. [Less]

581K lines of code

66 current contributors

3 days since last commit

71 users on Open Hub

Moderate Activity
4.69231
   
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AndEngine

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  Analyzed 1 day ago

AndEngine is a free 2D OpenGL Game Engine for the Android platform.

40.7K lines of code

0 current contributors

over 10 years since last commit

8 users on Open Hub

Inactive
4.33333
   
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maxmods

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  Analyzed about 7 hours ago

A collection of BlitzMax modules by Brucey, including wrappers/bindings for various open source libraries. Includes : (Audio) BASS, FMOD, irrKlang (Database) msql, mysql, odbc, oracle, postgres, sqlite, xbase (GFX) Graphviz (GUI) Gtk, CEGUI (Imaging) FreeImage (Internet) ClearSilver ... [More] , Libcurl (+SSL), flickcurl, raptor (Math) MAPM (Physics) Chipmunk, Box2D (System) Boost, Crypto, DateTime, Growl, Persistence, ProtoBuf, Random, Volumes (Text) Base64, Format, Libxml, Libxslt, Locale, RegEx, XLWriter [Less]

6.94M lines of code

3 current contributors

over 1 year since last commit

7 users on Open Hub

Very Low Activity
5.0
 
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PAL (Physics Abstraction Layer)

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  Analyzed about 12 hours ago

PAL (physics abstraction layer) is a portable C++ physics abstraction API. It provides a unified interface to a number of physics engines (Bullet, ODE, PhysX...). This enables the use of multiple physics engines within one application. It is not just a simple physics wrapper, but provides an ... [More] extensible plug-in architecture for the physics system, as well as extended functionality for common simulation components. [Less]

477K lines of code

0 current contributors

almost 9 years since last commit

3 users on Open Hub

Inactive
0.0
 
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Bacon2D

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  Analyzed 1 day ago

Bacon2D is a framework to ease 2D game development, providing ready-to-use QML elements representing basic game entities needed by most of games.

9.02K lines of code

1 current contributors

almost 6 years since last commit

2 users on Open Hub

Inactive
5.0
 
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LibKTX

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  Analyzed 3 days ago

LibKTX: Kotlin extensions for LibGDX games and applications

30.5K lines of code

9 current contributors

3 months since last commit

0 users on Open Hub

Very Low Activity
0.0
 
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Ultimate Zombie Fighters

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  No analysis available

UZF is a top-down 2d zombie shooting game. It is inspired from Nazi Zombie game mode from Call of Duty 5. The aim is to survive as long as possible. Zombies will try to break in through windows and try to get you. Kill them and repair the windows to stay alive.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: gpl3

dart-box2d

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  Analyzed about 10 hours ago

The popular 2d physics engine Box2D ported to Dart.

0 lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: apache_2

Simni

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  Analyzed about 5 hours ago

In-browser side-scrolling 2D simulation for robotics. Implements the fixpoint based ABC learning algorithm .

3.55K lines of code

0 current contributors

over 9 years since last commit

0 users on Open Hub

Inactive
5.0
 
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FusionGame

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  No analysis available

Fusion is a 2D game engine.

0 lines of code

0 current contributors

0 since last commit

0 users on Open Hub

Activity Not Available
0.0
 
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Mostly written in language not available
Licenses: zlib_libpng