Skills in Persona 5

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This is a list of skills in Persona 5. For skills in Persona 5 Royal, which have some additions and changes in cost, see Skills in Persona 5 Royal.

Physical

Physical Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description Effect
Lucky Punch Physical 6% HP Miniscule One Foe 1 25 45% 75% Miniscule Phys dmg to one foe with high chance of Critical.
Miracle Punch Physical 8% HP Medium One Foe 1 80 45% 75% Medium Phys dmg to one foe with high chance of Critical.
Brain Shake Physical 9% HP Medium One Foe 1 80 5% 90% Medium Phys dmg to one foe. Medium chance of Brainwash. 35% Brainwash chance.
Headbutt Physical 9% HP Medium One Foe 1 80 5% 90% Medium Phys dmg to one foe. Medium chance of Forget. 35% Forget chance.
Hysterical Slap Physical 9% HP Medium One Foe 1 80 5% 90% Medium Phys dmg to one foe. Medium chance of Rage. 35% Rage chance.
Skull Cracker Physical 10% HP Medium One Foe 1 100 5% 90% Medium Phys dmg to one foe. Medium chance of Confuse. 35% Confuse chance.
Sledgehammer Physical 10% HP Medium One Foe 1 100 5% 90% Medium Phys dmg to one foe. Medium chance of Dizzy. 35% Dizzy chance.
Terror Claw Physical 8% HP Medium One Foe 1 100 5% 90% Medium Phys dmg to one foe. Medium chance of Fear. 35% Fear chance.
Negative Pile Physical 12% HP Medium One Foe 1 120 3% 90% Medium Phys dmg to one foe. Medium chance of Despair. 35% Despair chance.
Dream Needle Physical 8% HP Light One Foe 1 70 5% 90% Light Phys dmg to one foe. Medium chance of Sleep. 35% Sleep chance.
Lunge Physical 5% HP Light Single Enemy 1 60 20% 90% Light Phys dmg to one foe.
Cleave Physical 6% HP Light One Foe 1 65 20% 90% Light Phys dmg to one foe.
Giant Slice Physical 9% HP Medium One Foe 1 90 30% 90% Medium Phys dmg to one foe. Powers up after a Baton Pass. 1.5x damage after Baton Pass.
Cornered Fang Physical 10% HP Medium One Foe 1 100 35% 85% Medium Phys dmg to one foe. Powers up when surrounded. 1.5x damage when surrounded.
Power Slash Physical 10% HP Medium One Foe 1 100 20% 85% Medium Phys dmg to one foe.
Assault Dive Physical 13% HP Heavy One Foe 1 130 20% 90% Heavy Phys damage to one foe.
Rising Slash Physical 14% HP Heavy One Foe 1 140 5% 90% Heavy Phys dmg to one foe. Powers up after a Baton Pass. 1.5x damage after Baton Pass.
Double Fangs Physical 10% HP Light One Foe 2 40 5% 90% Light Phys dmg to one foe 2 times.
Kill Rush Physical 14% HP Light One Foe 1-3 40 5% 90% Light Phys dmg to one foe 1-3 times.
Deadly Fury Physical 18% HP Severe One Foe 1 220 5% 90% Severe Phys dmg to one foe. Powers up after a Baton Pass. 1.5x damage after Baton Pass.
Death Scythe Physical 20% HP Severe One Foe 1 300 5% 90% Severe Phys dmg to one foe. Medium chance of Fear. 55% Fear chance.
Megaton Raid Physical 16% HP Severe One Foe 1 300 25% 85% Severe Phys dmg to one foe.
Tempest Slash Physical 17% HP Miniscule One Foe 3-5 20 5% 85% Miniscule Phys dmg to one foe 3-5 times.
Sword Dance Physical 21% HP Colossal One Foe 1 360 40% 90% Colossal Phys dmg to one foe with high chance of Critical.
Gatling Blow Physical 16% HP Light One Foe 3-4 30 5% 90% Light Phys dmg to one foe 3-4 times.
Myriad Slashes Physical 20% HP Medium One Foe 2-3 90 5% 85% Medium Phys dmg to one foe 2-3 times.
Brave Blade Physical 24% HP Colossal One Foe 1 600 35% 90% Colossal Phys dmg to one foe.
Cross Slash Physical 20% HP Heavy One Foe 2 160 20% 99% Heavy Phys dmg to one foe 2 times. High Accuracy.
God's Hand Physical 25% HP Colossal One Foe 1 800 15% 90% Colossal Phys dmg to one foe.
Laevateinn Physical 25% HP Colossal One Foe 1 800 0% 98% Colossal Phys dmg to one foe.
Ayamur Physical 25% HP Medium One Foe 3 100 10% 95% Medium Phys damage to one foe 3 times with high Accuracy.
Masquerade Physical 25% HP Severe One Foe 2 300 30% 90% Severe Phys dmg to one foe 2 times.
Beast Weaver Physical 20% HP Colossal One Foe 1 1200 5% 90% Colossal Phys dmg to one foe. Decreases user’s Attack. Attack drops 90% after use.
Memory Blow Physical 15% HP Light All Foes 1 70 5% 80% Light Phys dmg to all foes. Low chance of Forget. 25% Forget chance.
Dormin Rush Physical 16% HP Medium All Foes 1 80 5% 80% Medium Phys dmg to all foes. Low chance of Sleep. 25% Sleep chance.
Miracle Rush Physical 16% HP Medium All Foes 1 80 40% 55% Medium Phys dmg to all foes with high chance of Critical.
Oni-Kagura Physical 16% HP Medium All Foes 1 80 5% 80% Medium Phys dmg to all foes. Low chance of Rage. 25% Rage chance.
Vajra Blast Physical 14% HP Medium All Foes 1 80 5% 80 Medium Phys dmg to all foes.
Flash Bomb Physical 19% HP Medium All Foes 1 100 5% 80 Medium Phys dmg to all foes. Low chance of Dizzy. 25% Dizzy chance.
Bad Beat Physical 21% HP Medium All Foes 1 110 5% 80 Medium Phys dmg to all foes. Low chance of Despair. 25% Despair chance.
Mind Slice Physical 19% HP Medium All Foes 1 110 5% 80% Medium Phys dmg to all foes. Low chance of Confuse. 25% Confuse chance.
Vicious Strike Physical 18% HP Medium All Foes 1 110 5% 80 Medium Phys dmg to all foes.
Bloodbath Physical 19% HP Heavy All Foes 1 120 5% 80 Heavy Phys dmg to all foes. Low chance of Fear. 25% Fear chance.
Brain Buster Physical 21% HP Heavy All Foes 1 120 5% 80% Heavy Phys dmg to all foes. Low chance of Brainwash. 25% Brainwash chance.
Rampage Physical 13% HP Light All Foes 1-3 30 10% 70 Light Phys dmg to all foes 1-3 times.
Heat Wave Physical 20% HP Heavy All Foes 1 150 5% 80% Heavy Phys dmg to all foes.
Swift Strike Physical 17% HP Miniscule All Foes 2-4 20 10% 70% Miniscule Phys dmg to all foes 2-4 times.
Vorpal Blade Physical 23% HP Severe All Foes 1 210 10% 80% Severe Phys dmg to all foes.
Deathbound Physical 22% HP Medium All Foes 1-2 100 10% 80% Medium Phys dmg to all foes 1-2 times.
Gigantomachia Physical 25% HP Colossal All Foes 1 350 5% 85% Colossal Phys dmg to all foes.
Agneyastra Physical 24% HP Medium All Foes 1-3 110 5% 80% Medium Phys damage to all foes 1-3 times.
Hassou Tobi Physical 25% HP Light All Foes 8 40 5% 75% Light Phys dmg to all foes 8 times.

Gun Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power C. RateCritical Hit Rate Accuracy Description
Snap Physical 9% HP Medium One Foe 1 80 30% 90% Medium Gun dmg to one foe.
One-Shot Kill Physical 17% HP Severe One Foe 1 210 40% 90% Severe Gun dmg to one foe with high chance of Critical.
Triple Down Physical 16% HP Light All Foes 3 30 5% 70% Light Gun dmg to all foes 3 times.
Riot Gun Physical 24% HP Severe All Foes 1 300 10% 80% Severe Gun dmg to all foes.

Magic

Fire Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Agi Magical 4 SP Light One Foe 1 40 99% Light Fire dmg to one foe. Chance of inflicting Burn. 25% Burn chance.
Agilao Magical 8 SP Medium One Foe 1 100 99% Medium Fire dmg to one foe. Chance of inflicting Burn. 25% Burn chance.
Agidyne Magical 12 SP Heavy One Foe 1 160 99% Heavy Fire dmg to one foe. Chance of inflicting Burn. 25% Burn chance.
Inferno Magical 48 SP Severe One Foe 1 200 98% Severe Fire dmg to one foe. Chance of inflicting Burn. 26% Burn chance.
Maragi Magical 10 SP Light All Foes 1 40 95% Light Fire dmg to all foes. Chance of inflicting Burn. 20% Burn chance.
Maragion Magical 16 SP Medium All Foes 1 100 95% Medium Fire dmg to all foes. Chance of inflicting Burn. 20% Burn chance.
Maragidyne Magical 22 SP Heavy All Foes 1 160 95% Heavy Fire dmg to all foes. Chance of inflicting Burn. 20% Burn chance.
Blazing Hell Magical 54 SP Severe All Foes 1 180 95% Severe Fire dmg to all foes. Chance of inflicting Burn. 24% Burn chance.
Titanomachia Magical 34 SP Severe All Foes 1 210 90% Severe Fire dmg to all foes, with high chance of Fear. 70% Fear chance.

Ice Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Bufu Magical 4 SP Light One Foe 1 40 99% Light Ice dmg to one foe. Chance of inflicting Freeze. 25% Freeze chance.
Bufula Magical 8 SP Medium One Foe 1 100 99% Medium Ice dmg to one foe. Chance of inflicting Freeze. 25% Freeze chance.
Bufudyne Magical 12 SP Heavy One Foe 1 160 99% Heavy Ice dmg to one foe. Chance of inflicting Freeze. 25% Freeze chance.
Diamond Dust Magical 48 SP Severe One Foe 1 200 98% Severe Ice dmg to one foe. Chance of inflicting Freeze. 26% Freeze chance.
Mabufu Magical 10 SP Light All Foes 1 40 95% Light Ice dmg to all foes. Chance of inflicting Freeze. 20% Freeze chance.
Mabufula Magical 16 SP Medium All Foes 1 100 95% Medium Ice dmg to all foes. Chance of inflicting Freeze. 20% Freeze chance.
Mabufudyne Magical 22 SP Heavy All Foes 1 160 95% Heavy Ice dmg to all foes. Chance of inflicting Freeze. 20% Freeze chance.
Ice Age Magical 54 SP Severe All Foes 1 180 95% Severe Ice dmg to all foes. Chance of inflicting Freeze. 24% Freeze chance.

Electric Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Zio Magical 4 SP Light One Foe 1 40 99% Light Elec dmg to one foe. Chance of inflicting Shock. 25% Shock chance.
Zionga Magical 8 SP Medium One Foe 1 100 99% Medium Elec dmg to one foe. Chance of inflicting Shock. 25% Shock chance.
Ziodyne Magical 12 SP Heavy One Foe 1 160 99% Heavy Elec dmg to one foe. Chance of inflicting Shock. 25% Shock chance.
Thunder Reign Magical 48 SP Severe One Foe 1 200 98% Severe Elec dmg to one foe. Chance of inflicting Shock. 26% Shock chance.
Mazio Magical 10 SP Light All Foes 1 40 95% Light Elec dmg to all foes. Chance of inflicting Shock. 20% Shock chance.
Mazionga Magical 16 SP Medium All Foes 1 100 95% Medium Elec dmg to all foes. Chance of inflicting Shock. 20% Shock chance.
Maziodyne Magical 22 SP Heavy All Foes 1 160 95% Heavy Elec dmg to all foes. Chance of inflicting Shock. 20% Shock chance.
Wild Thunder Magical 54 SP Severe All Foes 1 180 95% Severe Elec dmg to all foes. Chance of inflicting Shock. 24% Shock chance.

Wind Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description
Garu Magical 3 SP Light One Foe 1 40 99% Light Wind dmg to one foe.
Garula Magical 6 SP Medium One Foe 1 100 99% Medium Wind dmg to one foe.
Garudyne Magical 10 SP Heavy One Foe 1 160 99% Heavy Wind dmg to one foe.
Panta Rhei Magical 42 SP Severe One Foe 1 200 98% Severe Wind dmg to one foe.
Magaru Magical 8 SP Light All Foes 1 40 95% Light Wind dmg to all foes.
Magarula Magical 14 SP Medium All Foes 1 100 95% Medium Wind dmg to all foes.
Magarudyne Magical 20 SP Heavy All Foes 1 160 95% Heavy Wind dmg to all foes.
Vacuum Wave Magical 48 SP Severe All Foes 1 200 95% Severe Wind dmg to all foes.

Psy Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description
Psi Magical 4 SP Light One Foe 1 40 99% Light Psy dmg to one foe.
Psio Magical 8 SP Medium One Foe 1 100 99% Medium Psy dmg to one foe.
Psiodyne Magical 12 SP Heavy One Foe 1 160 99% Heavy Psy dmg to one foe.
Psycho Force Magical 48 SP Severe One Foe 1 200 98% Severe Psy dmg to one foe.
Mapsi Magical 10 SP Light All Foes 1 40 95% Light Psy dmg to all foes.
Mapsio Magical 16 SP Medium All Foes 1 100 95% Medium Psy dmg to all foes.
Mapsiodyne Magical 22 SP Heavy All Foes 1 160 95% Heavy Psy dmg to all foes.
Psycho Blast Magical 54 SP Severe All Foes 1 40 95% Severe Psy dmg to all foes.

Nuke Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description
Frei Magical 4 SP Light One Foe 1 40 99% Light Nuke dmg to one foe.
Freila Magical 8 SP Medium One Foe 1 100 99% Medium Nuke dmg to one foe.
Freidyne Magical 12 SP Heavy One Foe 1 160 99% Heavy Nuke dmg to one foe.
Atomic Flare Magical 48 SP Severe One Foe 1 200 98% Severe Nuke dmg to one foe.
Mafrei Magical 10 SP Light All Foes 1 40 95% Light Nuke dmg to all foes.
Mafreila Magical 16 SP Medium All Foes 1 100 95% Medium Nuke dmg to all foes.
Mafreidyne Magical 22 SP Heavy All Foes 1 160 95% Heavy Nuke dmg to all foes.
Cosmic Flare Magical 54 SP Severe All Foes 1 180 95% Severe Nuke dmg to all foes.

Bless Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Kouha Magical 4 SP Light One Foe 1 50 99% Light Bless dmg to one foe.
Kouga Magical 8 SP Medium One Foe 1 120 99% Medium Bless dmg to one foe.
Kougaon Magical 12 SP Heavy One Foe 1 190 99% Heavy Bless dmg to one foe.
Makouha Magical 10 SP Light All Foes 1 50 98% Light Bless dmg to all foes.
Makouga Magical 16 SP Medium All Foes 1 120 95% Medium Bless dmg to all foes.
Makougaon Magical 22 SP Heavy All Foes 1 190 95% Heavy Bless dmg to all foes.
Divine Judgment Magical 48 SP One Foe 1 50 95% Bless attack that reduces HP of one foe by 50%. Halve current HP.
Hama Magical 8 SP One Foe 1 1 100% Low chance of Bless insta-kill to one foe. 25% instant-kill chance.
Hamaon Magical 15 SP One Foe 1 1 100% Medium chance of Bless insta-kill to one foe. 50% instant-kill chance.
Mahama Magical 18 SP All Foes 1 1 100% Low chance of Bless insta-kill to all foes. 30% instant-kill chance.
Mahamaon Magical 34 SP All Foes 1 1 100% Medium chance of Bless insta-kill to all foes. 50% instant-kill chance.
Samsara Magical 44 SP All Foes 1 1 100% High chance of Bless insta-kill to all foes. 70% instant-kill chance.
Shining Arrows Magical 22 SP Light All Foes 4-8 15 90% Light Bless dmg to all foes 4-8 times.

Curse Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Curse Eiha Magical 4 SP Light One Foe 1 50 99% Light Curse dmg to one foe.
Curse Eiga Magical 8 SP Medium One Foe 1 120 99% Medium Curse dmg to one foe.
Curse Eigaon Magical 12 SP Heavy One Foe 1 190 99% Heavy Curse dmg to one foe.
Curse Maeiha Magical 10 SP Light All Foes 1 50 98% Light Curse dmg to all foes.
Curse Maeiga Magical 16 SP Medium All Foes 1 120 95% Medium Curse dmg to all foes.
Curse Maeigaon Magical 22 SP Heavy All Foes 1 190 95% Heavy Curse dmg to all foes.
Curse Demonic Decree Magical 38 SP One Foe 1 50 95% Curse attack that reduces HP of one foe by 50%. Halves current HP.
Curse Mudo Magical 8 SP One Foe 1 1 100% Low chance of Curse insta-kill to one foe. 25% instant-kill chance.
Curse Mudoon Magical 15 SP One Foe 1 1 100% Medium chance of Curse insta-kill to one foe. 50% instant-kill chance.
Curse Mamudo Magical 18 SP All Foes 1 1 100% Low chance of Curse insta-kill to all foes. 30% instant-kill chance.
Curse Mamudoon Magical 34 SP All Foes 1 1 100% Medium chance of Curse insta-kill to all foes. 50% instant-kill chance.
Curse Die For Me! Magical 44 SP All Foes 1 1 100% High chance of Curse insta-kill to all foes. 70% instant-kill chance.
Curse Magatsu Mandala Magical 30 SP Heavy All Foes 1 160 90% Heavy Curse dmg to all foes. Chance of Confuse/Fear/Despair. 50% Confuse/Fear/Despair chance.
Curse Abyssal Wings Magical 30 SP Severe All Foes 1 210 90% Severe Curse dmg to all foes.

Almighty Skills

Name D. TypeDamage Type Cost P. LevelPower Level Target Hits B. PowerBase Power Accuracy Description Effect
Megido Magical 15 SP Medium All Foes 1 120 95% Medium Almighty dmg to all foes.
Megidola Magical 24 SP Heavy All Foes 1 180 95% Heavy Almighty dmg to all foes.
Megidolaon Magical 38 SP Severe All Foes 1 210 95% Severe Almighty dmg to all foes.
Life Drain Magical 3 SP One Foe 1 100% Drains HP from one foe. Absorb 30 HP.
Spirit Drain Magical 3 SP One Foe 1 100% Drains SP from one foe. Absorb 10 SP.
Foul Breath Magical 8 SP One Foe 1 100% Increases chance of inflicting ailments to one foe. Ailment resist down.
Stagnant Air Magical 5 SP Whole Battle 1 100% Increases chance of inflicting ailments to all. Ailment resist down (enemies + allies) for 3 turns.
Ghastly Wail Magical 28 SP All Foes 1 100% Insta-kills foes inflicted with Fear. 100% chance of insta-kill with Fear, 0% chance without.
Black Viper Magical 48 SP Severe One Foe 1 230 98% Severe Almighty dmg to one foe.
Morning Star Magical 54 SP Severe All Foes 1 230 95% Severe Almighty dmg to all foes.
Door of Hades Magical 32 SP Heavy All Foes 1 160 90% Heavy Almighty dmg to all foes. Medium chance of insta-kill. 60% instant-kill chance.
Myriad Truths Magical 40 SP Heavy All Foes 3 360 95% Heavy Almighty dmg to all foes 3 times.

Status

Ailment Skills

Name D. TypeDamage Type Cost Target Accuracy Description Effect
Dazzler Magical 5 SP One Foe 100% High chance of Dizzy to one foe. 70% Dizzy chance.
Nocturnal Flash Magical 12 SP All Foes 100% Medium chance of Dizzy to all foes. 70% Dizzy chance.
Pulinpa Magical 5 SP One Foe 100% High chance of Confuse to one foe. 70% Confuse chance.
Tentarafoo Magical 12 SP All Foes 100% Medium chance of Confuse to all foes. 50% Confuse chance.
Evil Touch Magical 5 SP One Foe 100% High chance of Fear to one foe. 70% Fear chance.
Evil Smile Magical 12 SP All Foes 100% Medium chance of Fear to all foes. 50% Fear chance.
Makajama Magical 5 SP One Foe 100% High chance of Forget to one foe. 70% Forget chance.
Makajamaon Magical 12 SP All Foes 100% Medium chance of Forget to all foes. 50% Forget chance.
Dormina Magical 5 SP One Foe 100% High chance of Sleep to one foe. 70% Sleep chance.
Lullaby Magical 12 SP All Foes 100% Medium chance of Sleep to all foes. 50% Sleep chance.
Taunt Magical 5 SP One Foe 100% High chance of Rage to one foe. 70% Rage chance.
Wage War Magical 12 SP All Foes 100% Medium chance of Rage to all foes. 50% Rage chance.
Ominous Words Magical 5 SP One Foe 100% High chance of Despair to one foe. 70% Despair chance.
Abysmal Surge Magical 12 SP All Foes 100% Medium chance of Despair to all foes. 50% Despair chance.
Marin Karin Magical 5 SP One Foe 100% High chance of Brainwash to one foe. 70% Brainwash chance.
Brain Jack Magical 12 SP All Foes 100% Medium chance of Brainwash to all foes. 50% Brainwash chance.

Support Skills

Name D. TypeDamage Type Cost Target Accuracy Description Effect
Charge Magical 15 SP Self 100% Next physical attack deals over double the damage. 2.5x damage for next Phys/Gun/Standard attack.
Concentrate Magical 15 SP Self 100% Next magical attack deals over double the damage. 2.5x damage for next Fire/Ice/Wind/Elec/Nuke/Psy/Almighty attack. No effect on instant-kill/Life Drain/Spirit Drain.
Debilitate Magical 30 SP One Foe 100% Decreases ATK/DEF/Accuracy/Evasion for one foe. Attack/Defense/Accuracy/Evasion down for 3 turns.
Dekaja Magical 10 SP All Foes 100% Removes all stat buffs for all foes. Negates any Tarukaja/Sukukaja/Rakukaja buffs. No effect on Charge/Concentrate.
Dekunda Magical 10 SP All Allies 100% Removes all stat debuffs for all allies. Negates any Tarunda/Sukunda/Rakunda buffs. No effect on Charge/Concentrate.
Elec Break Magical 15 SP All Foes 100% Negates Elec resistance of all foes. Cannot negate Elec Wall. Sets Repel/Resist/Absorb Elec to Neutral resistance.
Elec Wall Magical 18 SP One Ally 100% Adds Elec resistance to one ally for 3 turns. Changes Elec resistance to Resist Elec for 3 turns.
Fire Break Magical 15 SP All Foes 100% Negates Fire resistance of all foes. Cannot negate Fire Wall. Sets Repel/Resist/Absorb Fire to Neutral resistance.
Fire Wall Magical 18 SP One Ally 100% Adds Fire resistance to one ally for 3 turns. Changes Fire resistance to Resist Fire for 3 turns.
Heat Riser Magical 30 SP One Ally 100% Increases ATK/DEF/Accuracy/Evasion for one ally. Attack/Defense/Accuracy/Evasion up for 3 turns.
Ice Break Magical 15 SP All Foes 100% Negates Ice resistance of all foes. Cannot negate Ice Wall. Sets Repel/Resist/Absorb Ice to Neutral resistance.
Ice Wall Magical 18 SP One Ally 100% Adds Ice resistance to one ally for 3 turns. Changes Ice resistance to Resist Ice for 3 turns.
Makara Break Magical 18 SP All Foes 100% Negates Makarakarn on all foes. Negates Magic-repellant shields from all foes.
Makarakarn Magical 36 SP One Ally 100% A barrier that reflects magical attacks for one ally one time. Repels next Fire/Ice/Wind/Elec/Nuke/Psy attack.
Marakukaja Magical 24 SP All Allies 100% Increases Defense for all allies for 3 turns. Defense up for 3 turns. Negated by Marakunda.
Marakunda Magical 24 SP All Foes 100% Decreases Defense for all foes for 3 turns. Defense down for 3 turns. Negated by Marakukaja.
Masukukaja Magical 24 SP All Allies 100% Increases Accuracy/Evasion for all allies for 3 turns. Accuracy/Evasion up for 3 turns. Negated by Masukunda.
Masukunda Magical 24 SP All Foes 100% Decreases Accuracy/Evasion for all foes for 3 turns. Accuracy/Evasion down for 3 turns. Negated by Masukukaja.
Matarukaja Magical 24 SP All Allies 100% Increases Attack for all allies for 3 turns Attack up for 3 turns. Negated by Matarunda.
Matarunda Magical 24 SP All Foes 100% Decreases Attack for all foes for 3 turns. Attack down for 3 turns. Negated by Matarukaja.
Nuke Break Magical 15 SP All Foes 100% Negates Nuke resistance of all foes. Cannot negate Nuke Wall. Sets Repel/Resist/Absorb Nuke to Neutral resistance.
Nuke Wall Magical 18 SP One Ally 100% Adds Nuke resistance to one ally for 3 turns. Changes Nuke resistance to Resist Nuke for 3 turns.
Psy Break Magical 15 SP All Foes 100% Negates Psy resistance of all foes. Cannot negate Psy Wall. Sets Repel/Resist/Absorb Psy to Neutral resistance.
Psy Wall Magical 18 SP One Ally 100% Adds Psy resistance to one ally for 3 turns. Changes Psy resistance to Resist Psy for 3 turns.
Rakukaja Magical 8 SP One Ally 100% Increases Defense for one ally for 3 turns. Defense up for 3 turns. Negated by Rakunda.
Rakunda Magical 8 SP One Foe 100% Decreases Defense for one foe for 3 turns. Defense down for 3 turns. Negated by Rakukaja.
Rebellion Magical 5 SP One Ally 100% Increases chance of Critical for one ally for 3 turns. Critical rate up for 3 turns.
Revolution Magical 5 SP Whole Battle 100% Increases chance of Critical for all for 3 turns. Critical rate up (enemies + allies) for 3 turns.
Sukukaja Magical 8 SP One Ally 100% Increases Accuracy/Evasion for one ally for 3 turns. Accuracy/Evasion up for 3 turns. Negated by Sukunda.
Sukunda Magical 8 SP One Foe 100% Decreases Accuracy/Evasion for one foe for 3 turns. Accuracy/Evasion up for 3 turns. Negated by Sukukaja.
Tarukaja Magical 8 SP One Ally 100% Increases Attack for one ally for 3 turns. Attack up for 3 turns. Negated by Tarunda.
Tarunda Magical 8 SP One Foe 100% Decreases Attack for one foe for 3 turns. Attack down for 3 turns. Negated by Tarukaja.
Tetra Break Magical 18 SP All Foes 100% Negates Tetrakarn on all foes. Negates physical-attack repellant shields from all foes.
Tetraja Magical 24 SP All Allies 100% A barrier that nullifies an insta-kill for all allies one time. Nullify next Bless or Curse instant-kill attack.
Tetrakarn Magical 36 SP One Ally 100% A barrier that reflects physical attacks for one ally one time. Repel next Phys/Gun/Standard attack.
Thermopylae Magical 30 SP All Allies 100% Increases Attack/Defense/Accuracy/Evasion for all allies when surrounded. Attack/Defense/Accuracy/Evasion up for 3 turns. Only usable when surrounded.
Wind Break Magical 15 SP All Foes 100% Negates Wind resistance of all foes. Cannot negate Wind Wall. Sets Repel/Resist/Absorb Wind to Neutral resistance.
Wind Wall Magical 18 SP One Ally 100% Creates a shield on one ally to reduce Wind damage for 3 turns. Sets Repel/Resist/Absorb Wind to Neutral resistance.

Healing Skills

Name D. TypeDamage Type Cost Target B. PowerBase Power Description Effect
Dia Magical 3 SP One Ally 50 Restores low amount of HP to one ally.
Diarama Magical 6 SP One Ally 160 Restores medium amount of HP to one ally.
Diarahan Magical 18 SP One Ally Fully restores HP to one ally.
Energy Drop Magical 4 SP One Ally Cures Confuse/Fear/Despair/Brainwash/Rage for one ally.
Energy Shower Magical 8 SP All Allies Cures Confuse/Fear/Despair/Brainwash/Rage for all allies.
Amrita Drop Magical 6 SP One Ally Cures all non-special ailments for one ally. Cures Dizzy/Confuse/Fear/Forget/Sleep/Rage/Despair/Brainwash/Burn/Freeze/Shock.
Amrita Shower Magical 12 SP All Allies Cures all non-special ailments for all allies. Cures Dizzy/Confuse/Fear/Forget/Sleep/Rage/Despair/Brainwash/ Burn/Freeze/Shock.
Baisudi Magical 4 SP One Ally Cures Burn/Freeze/Shock for one ally.
Mabaisudi Magical 8 SP All Allies Cures Burn/Freeze/Shock all allies.
Patra Magical 4 SP One Ally Cures Dizzy/Forget/Sleep/Hunger for one ally.
Me Patra Magical 8 SP All Allies Cures Dizzy/Forget/Sleep/Hunger for all allies.
Media Magical 7 SP All Allies 40 Restores low amount of HP to all allies.
Mediarama Magical 12 SP All Allies 140 Restores medium amount of HP to all allies.
Mediarahan Magical 30 SP All Allies Fully restores HP to all allies.
Recarm Magical 8 SP One Ally Revives one fallen ally to 50% HP. Revives from KO status with 50% HP. Cannot be used on non-KO allies.
Samarecarm Magical 18 SP One Ally Revives one fallen ally to full HP. Revives from KO status with 50% HP. Cannot be used on non-KO allies.
Cadenza Magical 24 SP All Allies Restores 50% HP and increases Accuracy/Evasion for all allies. Accuracy/Evasion rate up for 3 turns.
Oratario Magical 38 SP All Allies Fully restore all allies HP and negate all debuffs. Removes Attack/Defense/Accuracy/Evasion debuffs.
Salvation Magical 48 SP All Allies Fully restores HP and cures non-special ailments for all allies. Heals 100% HP and cures Dizzy/Confuse/Fear/Forget/Sleep/Rage/Despair/Brainwash/Burn/Freeze/Shock.

Passive

Name Target Description Effect
Adverse Resolve Self Increases Critical rate when surrounded. Critical rate up 20% when surrounded.
Ailment Boost Self Increases chance of inflicting all status ailments. Ailment infliction rate up 25% (but not instant-kill effects).
Ali Dance Self Halves hit rate of all incoming attacks. Accuracy halved for all received enemy attacks. Does not stack with Angelic Grace.
Almighty Amp Self Strengthens Almighty skills by 50%. Can stack. Almighty damage up 50%. Multiples with similar boost skills to max of +100% damage.
Almighty Boost Self Strengthens Almighty skills by 25%. Almighty damage up 25%. Multiples with similar boost skills to max of +100% damage.
Angelic Grace Self Increases Evasion from all magical attacks except Almighty. Evasion rate doubled against Fire/Ice/Elec/Wind/Nuke/Psy/Bless/Curse attacks. Does not stack with Ali Dance.
Apt Pupil Self Increases chance of Critical. Critical hit chance doubled.
Arms Master Self Decreases HP cost of skills by half. HP cost for Phys/Gun skills halved.
Attack Master Self Automatic Tarukaja at the start of battle. Attack up for 3 turns at battle start.
Auto-Maraku All Allies Automatic Marakukaja at the start of battle. Party Defense up for 3 turns at battle start.
Auto-Masaku All Allies Automatic Masukukaja at the start of battle. Party Accuracy/Evasion up for 3 turns at battle start.
Auto-Mataru All Allies Automatic Matarukaja at the start of battle. Party Attack up for 3 turns at battle start.
Bless Amp Self Strengthens Bless skills by 50%. Can stack. Bless damage up 50%. Multiples with similar boost skills to max of +100% damage.
Bless Boost Self Strengthens Bless skills by 25%. Bless damage up 25%. Multiples with similar boost skills to max of +100% damage.
Brainwash Boost Self Increases chance of inflicting Brainwash. Brainwash infliction rate up 25%.
Burn Boost Self Increases chance of inflicting Burn. Burn infliction rate up 25%.
Climate Decorum Self Greatly increases Evasion from all affinities during Rain/Snow. Doubles Evasion during rain, snow, and heat wave, torrential rain, or flu season weather warnings.
Confuse Boost Self Increases chance of inflicting Confuse. Confuse infliction rate up 25%.
Counter Self 10% chance of reflecting physical attacks. 10% chance to reflect Phys or melee attacks. Does not affect Gun or stack with counterstrike or high counter.
Counterstrike Self 15% chance of reflecting physical attacks. Does not stack. 15% chance to reflect Phys or melee attacks. Does not affect Gun or stack with counter or high counter.
Cripple Self Strengthens Gun attack damage by 50%. Can stack. Gun damage up 50%. Multiples with similar boost skills to max of +100% damage.
Curse Amp Self Strengthens Curse skills by 50%. Can stack. Curse damage up 50%. Multiples with similar boost skills to max of +100% damage.
Curse Boost Self Strengthens Curse skills by 25%. Curse damage up 25%. Multiples with similar boost skills to max of +100% damage.
Defense Master Self Automatic Rakukaja at the start of battle. Defense up for 3 turns at battle start.
Despair Boost Self Increase chance of inflicting Despair. Despair infliction rate up 25%.
Divine Grace Self Effects of healing magic are increased by 50%. Healing recovery up 50%.
Dizzy Boost Self Increase chance of inflicting Dizzy. Dizzy infliction rate up 25%.
Dodge Bless Self Increases Evasion from non-Hama Bless skills. Evasion rate doubled against Bless damage skills. Does not stack with Evade Bless.
Dodge Curse Self Increases Evasion from non-Mudo Curse skills. Evasion rate doubled against Curse damage skills. Does not stack with Evade Curse.
Dodge Elec Self Increases Evasion from Elec skills. Evasion rate doubled against Elec damage skills. Does not stack with Evade Elec.
Dodge Fire Self Increases Evasion from Fire skills. Evasion rate doubled against Fire damage skills. Does not stack with Evade Fire.
Dodge Ice Self Increases Evasion from Ice skills. Evasion rate doubled against Ice damage skills. Does not stack with Evade Ice.
Dodge Nuke Self Increases Evasion from Nuke skills. Evasion rate doubled against Nuke damage skills. Does not stack with Evade Nuke.
Dodge Phys Self Increases Evasion from Phys skills. Evasion rate doubled against Phys damage skills. Does not stack with Evade Phys. Does not effect Gun skills.
Dodge Psy Self Increases Evasion from Psy skills. Evasion rate doubled against Psy damage skills. Does not stack with Evade Psy.
Dodge Wind Self Increases Evasion from Wind skills. Evasion rate doubled against Wind damage skills. Does not stack with Evade Wind.
Drain Bless Self Absorb damage from Bless attacks. Convert Bless damage to healing. Nullifies weakness.
Drain Curse Self Absorb damage from Curse attacks. Convert Curse damage to healing. Nullifies weakness.
Drain Elec Self Absorb damage from Elec attacks. Convert Elec damage to healing. Nullifies weakness.
Drain Fire Self Absorb damage from Fire attacks. Convert Fire damage to healing. Nullifies weakness.
Drain Ice Self Absorb damage from Ice attacks. Convert Ice damage to healing. Nullifies weakness.
Drain Nuke Self Absorb damage from Nuke attacks. Convert Nuke damage to healing. Nullifies weakness.
Drain Phys Self Absorb damage from Phys attacks. Convert Phys damage to healing. Nullifies weakness. Does not effect Gun.
Drain Psy Self Absorb damage from Psy attacks. Convert Psy damage to healing. Nullifies weakness.
Drain Wind Self Absorb damage from Wind attacks. Convert Wind damage to healing. Nullifies weakness.
Elec Amp Self Strengthens Elec attack damage by 50%. Can stack. Elec damage up 50%. Multiples with similar boost skills to max of +100% damage.
Elec Boost Self Strengthens Elec attack damage by 25%. Elec damage up 25%. Multiples with similar boost skills to max of +100% damage.
Endure Self Revives with 1 HP when KO'd. Usable once per battle.
Enduring Soul Self Revives with full HP when KO'd. Usable once per battle.
Evade Bless Self Greatly increases Evasion from non-Hama Bless skills. Evasion rate tripled against Bless damage skills. Does not stack with Dodge Bless.
Evade Curse Self Greatly increases Evasion from non-Mudo Curse skills. Evasion rate tripled against Curse damage skills. Does not stack with Dodge Curse.
Evade Elec Self Greatly increases Evasion from Elec skills. Evasion rate tripled against Elec damage skills. Does not stack with Dodge Elec.
Evade Fire Self Greatly increases Evasion from Fire skills. Evasion rate tripled against Fire damage skills. Does not stack with Dodge Fire.
Evade Ice Self Greatly increases Evasion from Ice skills. Evasion rate tripled against Ice damage skills. Does not stack with Dodge Ice.
Evade Nuke Self Greatly increases Evasion from Nuke skills. Evasion rate tripled against Nuke damage skills. Does not stack with Dodge Nuke.
Evade Phys Self Greatly increases Evasion from Phys skills. Evasion rate tripled against Phys damage skills. Does not stack with Dodge Phys. Does not effect Gun skills.
Evade Psy Self Greatly increases Evasion from Psy skills. Evasion rate tripled against Psy damage skills. Does not stack with Dodge Psy.
Evade Wind Self Greatly increases Evasion from Wind skills. Evasion rate tripled against Wind damage skills. Does not stack with Dodge Wind.
Fast Heal Self Decreases recovery time from ailments by half. Ailment recovery turns halved. Does not effect special statuses.
Fear Boost Self Increases chance of inflicting Fear. Fear infliction rate up 25%.
Fire Amp Self Strengthens Fire attack damage by 50%. Can stack. Fire damage up 50%. Multiples with similar boost skills to max of +100% damage.
Fire Boost Self Strengthens Fire attack damage by 25%. Fire damage up 25%. Multiples with similar boost skills to max of +100% damage.
Firm Stance Self Take the blow, but decreases damage by half. Evade set to 0 but damage received is halved.
Forget Boost Self Increases chance of inflicting Forget. Fear infliction rate up 25%.
Fortified Moxy Self Increases Critical rate during an Ambush. Critical rate up 15% during Ambushes.
Fortify Spirit Self Decreases chances of being inflicted with ailment. Halves susceptibility to status ailments. Does not effect special statuses.
Freeze Boost Self Increases chance of inflicting Freeze. Freeze infliction rate up 25%.
Growth 1 Self Earn 25% EXP even when not participating in battle. Persona earns 25% EXP even if not used. Multiples with Growth 2 and Growth 3.
Growth 2 Self Earn 50% EXP even when not participating in battle. Persona earns 50% EXP even if not used. Multiplies with Growth 1 and Growth 3.
Growth 3 Self Earn 100% EXP even when not participating in battle. Persona earns full EXP even if not used. Multiplies with Growth 1 and Growth 2.
Hama Boost Self Increases success rate of Hama skills. Instant-kill success rate up 25%.
Heat Up Self Restores 5% max HP and 10 SP each turn during an ambush.
High Counter Self 20% chance of reflecting physical attacks. Does not stack. 20% chance to reflect Phys or melee attacks. Does not affect Gun or stack with counter or counterstrike.
Ice Amp Self Strengthens Ice attack damage by 50%. Can stack. Ice damage up 50%. Multiples with similar boost skills to max of +100% damage.
Ice Boost Self Strengthens Ice attack damage by 25%. Ice damage up 25%. Multiples with similar boost skills to max of +100% damage.
Insta-Heal Self Decreases recovery time from ailments to 1 turn. Ailment recovery set to 1 turn. Does not effect special statuses.
Invigorate 1 Self Restores 3 SP each turn in battle.
Invigorate 2 Self Restores 5 SP each turn in battle.
Invigorate 3 Self Restores 7 SP each turn in battle.
Last Stand Self Greatly decreases Accuracy of all foes' attacks except Almighty when surrounded. Decrease Accuracy of received enemy attacks by 1/3 when Surrounded. Excludes Almighty and insta-kill effects.
Life Aid Self Restores 8% of max HP/SP after battle.
Magic Ability Self Strengthens all magic skills by 25%. Magical Attack damage up 25% for any battle action. Multiplies with other boost skills to max of +100% damage.
Mudo Boost Self Increases success rate of Mudo skills. Instant-kill success rate up 25%.
Nuke Amp Self Strengthens Nuke attack damage by 50%. Can stack. Nuke damage up 50%. Multiples with similar boost skills to max of +100% damage.
Nuke Boost Self Strengthens Nuke attack damage by 25%. Nuke damage up 25%. Multiples with similar boost skills to max of +100% damage.
Null Bless Self Nullifies Bless attacks. Bless damage is blocked.
Null Brainwash Self Prevents infliction of Brainwash. Brainwash status ailment is blocked.
Null Burn Self Prevents infliction of Burn. Burn status ailment is blocked.
Null Confuse Self Prevents infliction of Confuse. Confuse status ailment is blocked.
Null Curse Self Nullifies Curse attacks. Curse damage is blocked.
Null Despair Self Prevents infliction of Despair. Despair damage is blocked.
Null Dizzy Self Prevents infliction of Dizzy. Dizzy damage is blocked.
Null Elec Self Nullifies Elec attacks. Elec damage is blocked.
Null Fear Self Prevents infliction of Fear. Fear status ailment is blocked.
Null Fire Self Nullifies Fire attacks. Fire damage is blocked.
Null Forget Self Prevents infliction of Forget. Forget status ailment is blocked.
Null Freeze Self Prevents infliction of Freeze. Freeze status ailment is blocked.
Null Hunger Self Prevents infliction of Hunger. Hunger status ailment is blocked.
Null Ice Self Nullifies Ice attacks. Ice damage is blocked.
Null Nuke Self Nullifies Nuke attacks. Nuke damage is blocked.
Null Phys Self Nullifies Phys attacks. Phys damage is blocked. Does not effect Gun damage.
Null Psy Self Nullifies Psy attacks. Psy damage is blocked.
Null Rage Self Prevents infliction of Rage. Rage status ailment is blocked.
Null Shock Self Prevents infliction of Shock. Shock status ailment is blocked.
Null Sleep Self Prevents infliction of Sleep. Sleep status ailment is blocked.
Null Wind Self Nullifies Wind attacks. Wind damage is blocked.
Psy Amp Self Strengthens Psy attack damage by 50%. Can stack. Psy damage up 50%. Multiples with similar boost skills to max of +100% damage.
Psy Boost Self Strengthens Psy attack damage by 25%. Psy damage up 25%. Multiples with similar boost skills to max of +100% damage.
Rage Boost Self Increases chance of inflicting Rage. Rage affliction rate up 25%.
Regenerate 1 Self Restore 2% of max HP each turn in battle.
Regenerate 2 Self Restore 4% of max HP each turn in battle.
Regenerate 3 Self Restore 6% of max HP each turn in battle.
Repel Bless Self Reflects Bless attacks. Bless damage reflected to attacker. Nullifies weakness.
Repel Curse Self Reflects Curse attacks. Curse damage reflected to attacker. Nullifies weakness.
Repel Elec Self Reflects Elec attacks. Elec damage reflected to attacker. Nullifies weakness.
Repel Fire Self Reflects Fire attacks. Fire damage reflected to attacker. Nullifies weakness.
Repel Ice Self Reflects Ice attacks. Ice damage reflected to attacker. Nullifies weakness.
Repel Nuke Self Reflects Nuke attacks. Nuke damage reflected to attacker. Nullifies weakness.
Repel Phys Self Reflects Phys attacks. Phys damage reflected to attacker. Nullifies weakness. Does not effect Gun damage.
Repel Psy Self Reflects Psy attacks. Psy damage reflected to attacker. Nullifies weakness.
Repel Wind Self Reflects Wind attacks. Wind damage reflected to attacker. Nullifies weakness.
Resist Bless Self Increases resistance to Bless attacks. Nullifies weakness. Bless damage halved.
Resist Brainwash Self Decreases chances of being inflicted with Brainwash.
Resist Confuse Self Decreases chances of being inflicted with Confuse.
Resist Despair Self Decreases chances of being inflicted with Despair.
Resist Dizzy Self Decreases chances of being inflicted with Dizzy.
Resist Elec Self Increases resistance to Elec attacks. Nullifies weakness. Elec damage halved.
Resist Fear Self Decreases chances of being inflicted with Fear.
Resist Fire Self Increases resistance to Fire attacks. Nullifies weakness. Fire damage halved.
Resist Forget Self Decreases chances of being inflicted with Forget.
Resist Ice Self Increases resistance to Ice attacks. Nullifies weakness. Ice damage halved.
Resist Nuke Self Increases resistance to Nuke attacks. Nullifies weakness. Nuke damage halved.
Resist Phys Self Increases resistance to Phys attacks. Nullifies weakness. Phys and melee damage halved. Does not effect Gun attacks.
Resist Psy Self Increases resistance to Psy attacks. Nullifies weakness. Psy damage halved.
Resist Rage Self Decreases chances of being inflicted with Rage.
Resist Sleep Self Decreases chances of being inflicted with Sleep.
Resist Wind Self Increases resistance to Wind attacks. Nullifies weakness. Wind damage halved.
Sharp Student Self Decreases chance of being hit by a Critical. Critical hit rate halved for incoming attacks.
Shock Boost Self Increases chance of inflicting Shock.
Sleep Boost Self Increases chance of inflicting Sleep.
Snipe Self Strengthens Gun attack damage by 25%. Gun damage up 25%. Multiples with similar boost skills to max of +100% damage.
Soul Chain Self Restores 20 SP after a Baton Pass.
Speed Master Self Automatic Sukukaja at the start of battle. Accuracy/Evasion up for 3 turns at battle start.
Spell Master Self Decreases SP cost of skills by half.
Survival Trick Self Survive insta-kill skills with 1 HP.
Touch n’ Go Self Automatic Sukukaja after a Baton Pass. Accuracy/Evasion up for 3 turns after Baton Pass.
Trigger Happy Self Increases chance of Critical from Gun attacks. Critical rate up 15% for Gun attacks.
Unshaken Will Self Prevents infliction of Confuse/Fear/Rage/Despair. Blocks Confuse/Fear/Rage/Despair.
Victory Cry Self Fully restores HP/SP after battle.
Wind Amp Self Strengthens Wind attack damage by 50%. Can stack. Wind damage up 50%. Multiples with similar boost skills to max of +100% damage.
Wind Boost Self Strengthens Wind attack damage by 25%. Wind damage up 25%. Multiples with similar boost skills to max of +100% damage.

Non-Persona Passive

Name Target Description Effect
+50% EXP Self EXP gained in battle increased by 50%. Experience of the wearer increased by 50%.
Life Boost Self Increases max SP by 20.
Resist Burn Self Decreases chances of being inflicted with Burn.
Resist Freeze Self Decreases chances of being inflicted with Freeze.
Resist Shock Self Decreases chances of being inflicted with Shock.
Resist Curse Self Increases resistance to Curse attacks. Nullifies weakness. Curse damage halved.

References

General