Nothing Special   »   [go: up one dir, main page]

Skip to main content

Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients

  • Conference paper
  • First Online:
Computers Helping People with Special Needs (ICCHP 2020)

Abstract

Stroke rehabilitation plays an important role in recovering the lifestyle of stroke survivors. Although existing research proved the effectiveness and engagement of Non-immersive Virtual Reality (VR) based rehabilitation systems, however, limited research is available on the applicability of fully immersive VR-based rehabilitation systems. In this paper, we present the development and evaluation of “Move-IT” game designed for domestic upper limb stroke patients. The game incorporates the use of Oculus Rift Head Mounted Display (HMD) and the Leap Motion hand tracker. A user study of five upper limb stroke patients was performed to evaluate the application. The results showed that the participants were pleased with the system, enjoyed the game and found it was exciting and easy to play. Moreover, all the participants agreed that the game was very motivating to perform rehabilitation exercises.

This is a preview of subscription content, log in via an institution to check access.

Access this chapter

Subscribe and save

Springer+ Basic
$34.99 /Month
  • Get 10 units per month
  • Download Article/Chapter or eBook
  • 1 Unit = 1 Article or 1 Chapter
  • Cancel anytime
Subscribe now

Buy Now

Chapter
USD 29.95
Price excludes VAT (USA)
  • Available as PDF
  • Read on any device
  • Instant download
  • Own it forever
eBook
USD 79.99
Price excludes VAT (USA)
  • Available as EPUB and PDF
  • Read on any device
  • Instant download
  • Own it forever
Softcover Book
USD 99.99
Price excludes VAT (USA)
  • Compact, lightweight edition
  • Dispatched in 3 to 5 business days
  • Free shipping worldwide - see info

Tax calculation will be finalised at checkout

Purchases are for personal use only

Institutional subscriptions

Similar content being viewed by others

References

  1. “What is stroke?” Stroke.org, 16 July 2014. http://www.stroke.org/understand-stroke/what-stroke. Accessed 20 May 2020

  2. Burke, J.: Games For Upper-limb Stroke Rehabilitation (Seminar). University of Ulster, Northern Ireland, 29 March 2010

    Google Scholar 

  3. A stroke occurs when the brain is damaged due to lack of blood supply. http://www.brainandnerves.com/uk/blood-vessels-of-the-brain/stroke/. Accessed 20 May 2020

  4. Khujah, A.: Stroke Rehabilitation, 17 February 2012. http://archive.aawsat.com/details.asp?section=15&article=664001&issueno=12134#.WHQSn1N97X5. Accessed 20 May 2020

  5. WHO|The world health report 2002 - Reducing Risks, Promoting Healthy Life, WHO. http://www.who.int/whr/2002/en/. Accessed 20 May 2020

  6. Alhazani, 100 stroke cases accure in SA daily, 13 September 2013. http://www.alarabiya.net/ar/saudi-today/2013/09/17/السعودية-تسجل-100-اصابة-بالسكتة-الدماغية-يوميا.html. Accessed 20 May 2020

  7. Alsinani, F.: 6000 of stroke cases accure in Kingdom of Saudi Arabia yearly, Riyad newspaper, 14 Apr 2005. http://www.alriyadh.com/56594. Accessed 23 May 2020

  8. Gunasekera, W., Bendall, J.: Rehabilitation of neurologically injured patients. In: Moore, A.J., Newell, D.W. (eds.) Neurosurgery. Springer Specialist Surgery Series, pp. 407–421. Springer, London (2005). https://doi.org/10.1007/1-84628-051-6_23

  9. Burke, J.W., McNeill, M., Charles, D., Morrow, P., Crosbie, J., McDonough, S.: Serious games for upper limb rehabilitation following stroke. In: Proceedings of the 2009 Conference in Games and Virtual Worlds for Serious Applications, Washington, DC, USA, 2009, pp. 103–110 (2009)

    Google Scholar 

  10. Rego, P.A., Moreira, P., Reis, L.: Serious games for rehabilitation: a survey and a classification towards a taxonomy. In: 5th Iberian Conference on Information Systems and Technologies (CISTI), pp. 1–6 (2010)

    Google Scholar 

  11. Laver, K.E., George, S., Thomas, S., Deutsch, J.E., Crotty, M.: Virtual reality for stroke rehabilitation. Cochrane Database Syst. Rev. no. 9, p. CD008349, September 2011

    Google Scholar 

  12. AlMousa, M., Al-Khalifa, H.S., AlSobayel, H.: Requirements elicitation and prototyping of a fully immersive virtual reality gaming system for upper limb stroke rehabilitation in Saudi Arabia. Mobile Information Systems (2017). https://www.hindawi.com/journals/misy/2017/7507940/. Accessed 23 May 2020

  13. Grimm, F., Gharabaghi, A.: Closed-loop neuroprosthesis for reach-to-grasp assistance: combining adaptive multi-channel neuromuscular stimulation with a multi-joint arm exoskeleton. Front. Neurosci. 10, 284 (2016)

    Google Scholar 

  14. Dörner, R., Göbel, S., Effelsberg, W., Wiemeyer, J. (eds.): Serious Games, Foundations, Concepts and Practice. Springer, Cham (2016). https://doi.org/10.1007/978-3-319-40612-1

    Book  Google Scholar 

  15. Yagv, B.: Overview of virtual reality technologies. In: Presented at the Interactive Multimedia Conference, University of Southampton, United Kingdom (2013)

    Google Scholar 

Download references

Author information

Authors and Affiliations

Authors

Corresponding author

Correspondence to Hend S. Al-Khalifa .

Editor information

Editors and Affiliations

Rights and permissions

Reprints and permissions

Copyright information

© 2020 Springer Nature Switzerland AG

About this paper

Check for updates. Verify currency and authenticity via CrossMark

Cite this paper

AlMousa, M., Al-Khalifa, H.S., AlSobayel, H. (2020). Move-IT: A Virtual Reality Game for Upper Limb Stroke Rehabilitation Patients. In: Miesenberger, K., Manduchi, R., Covarrubias Rodriguez, M., Peňáz, P. (eds) Computers Helping People with Special Needs. ICCHP 2020. Lecture Notes in Computer Science(), vol 12376. Springer, Cham. https://doi.org/10.1007/978-3-030-58796-3_23

Download citation

  • DOI: https://doi.org/10.1007/978-3-030-58796-3_23

  • Published:

  • Publisher Name: Springer, Cham

  • Print ISBN: 978-3-030-58795-6

  • Online ISBN: 978-3-030-58796-3

  • eBook Packages: Computer ScienceComputer Science (R0)

Publish with us

Policies and ethics