accessibility

From IndieWeb
Revision as of 15:50, 7 March 2022 by Theadhocracy.co.uk (talk | contribs) (Refactor to use context-based headings and move disability-specific considerations into a condensed section)


Accessibility is the practice of designing so that people with disabilities can have equal access to information and functionality, applicable to both websites as well as physical environments.

In keeping with the IndieWeb principles that "UX and design is more important than protocols, formats, data models, schema etc.", it's important to make sure that one's site is inclusively "human readable" by as many people as possible.

While designers may create for themselves in pristine and ideal environments, readers using other devices/hardware in harsher environments or who may have various visual, auditory, or other deficits may not be able to access their content easily or at all.

Considerations

Accessibility is focused on removing barriers to enable broad access to tools, information, and community. With that in mind, it's worth remembering to consider the following, regardless of whether you are working in physical or digital spaces:

  • Visual: People with blindness or low vision may rely on alternative senses, most commonly auditory and/or touch, to access information and navigate the world; colour-blindness and various other vision impairments mean that colour and contrast must be considered carefully.
  • Auditory/Hearing: People who are deaf or hard of hearing may need alternative methods to access audio or verbal information, and may miss purely audio-related cues or alerts.
  • Motor Control: Many people are unable to use specific input methods. Some people lack the fine motor control needed to use computer mice, whilst others may be able to use them but only slowly. Others struggle with the precision of touch inputs, particularly on smaller mobile interfaces. Consider response times and support a variety of input methods.
  • Cognitive Disabilities: Mental illnesses and cognitive conditions can be triggered by certain stimuli, such as animations or loud noises. Appropriate warnings and overrides should be provided as necessary.
  • Neurodiversity: A large percentage of the population live with some form of learning disability or neurodivergence, which can cause distractibility, inability to remember, or make it harder to focus on large amounts of information.

IndieWeb Examples

Interface Design

Formatting

Links

Color and Contrast

Kevin Marks has written an interesting article on How the Web Became Unreadable which discusses some interesting accessibility issues that lead to many users having difficulty seeing material on websites.

The article includes some interesting examples and tools which may help others:

When making the contrast of text and other visual elements lower, designers need to consider the experience of the following:

  • elderly users or those with bad vision
  • low quality monitors
  • bad lighting and glare
  • reading on tiny screens
  • ...


Writing

Font Choice

Some research indicates that custom fonts can be of help to people with certain learning disabilities, such as dyslexia.

Images

Video & Audio Content

Animations & Sound Design

Physical Environments

Remember those with disabilities when setting up event spaces.

  • This is something that came to mind while planning IWC Bellingham and some of the event space is not wheelchair accessible. I'm researching and considering how to best advertise that clearly to potential attendees. gRegor Morrill

Event accessibility statement examples:

  • Beyond Tellerand Terms of Service: Accessibility heading

    Please contact us, if you want to attend at workshops or the conference and have any special requirements such as access for wheelchairs. We will do our very best to accommodate you.

More reading:

Resources

Below is a list of useful resources to turn to when considering web accessibility:

To Do

Several IndieWebCamps and even HWC meetings have included material and discussions on accessibility that could be transplanted onto this page.

See Also