Nothing Special   »   [go: up one dir, main page]

×
Please click here if you are not redirected within a few seconds.
Thin-client computing may be a solution to such problems as providing sophisticated applications on devices with low computational power, or provid-ing ...
Jan 1, 2010 · We have conducted an experiment to identify how various delays added to mobile games affect players' performance and perceptions of the gameplay ...
Jan 20, 2012 · We have conducted an experiment to identify how various delays added to mobile games affect players' performance and perceptions of the gameplay ...
Jul 25, 2019 · Vipul Delwadia, Stuart Marshall, Ian Welch: The Effect of User Interface Delay in Thin Client Mobile Games. AUIC 2010: 5-13.
Vipul Delwadia, Stuart Marshall, Ian Welch: The Effect of User Interface Delay in Thin Client Mobile Games. AUIC 2010: 5-13.
The Australasian User Interface Conference (AUIC) is a technology-focused forum for user interface researchers and practitioners from Australia and New ...
Jan 1, 2010 · The effect of user interface delay in thin client mobile games ... Ian Welch. Pages 5–13. Thin-client computing may be a solution to such ...
[26] point out that a low frame rate, which can reduce the bandwidth requirements of a game, affects the user experience very strongly in a fast-paced game.
Sep 28, 2019 · In this paper, we propose a methodology for quantifying the performance of thin-clients on gaming, even for those thin-clients which are close-sourced.
Missing: Interface | Show results with:Interface
The clients are known as “thin-clients” which merely transit user interaction (UI) input to the rendering servers. A number of cloud gaming systems supporting ...