Jan 20, 2014 · Lai and Nieh [21] use a novel, slow-motion benchmark- ing technique to evaluate the performance of several thin client platforms. Their ...
[PDF] Virtual Machines for Remote Computing: Measuring the User ...
elijah.cs.cmu.edu › CMU-CS-15-118
Participant 2 noted after the Thin Client 240 ms delay trial, that “because ... delays affect the user experience of modern applications. Even within a ...
Jan 12, 2021 · However, for cloud games, the response delay is a problem for even single-player games since the game is being rendered remotely and then ...
Missing: Effect Interface
These metrics do, however, not capture all delay experienced by the gamers. In this thesis we measure the full delay from user input to response on screen. We ...
Nov 26, 2019 · It effectively virtualizes the gaming user interface onto a 'thin gaming client ... user show up in the game and take effect. Leaving aside ...
Sep 28, 2019 · Abstract. Cloud gaming, i.e., real-time game playing via thin clients, relieves players from the need to constantly upgrade their computers ...
... mobile phone or a thin client. A—HUMAN NECESSITIES ... game player's delay (a function of the user's hand eye coordination). ... user. HID Human Interface ...
As shown in this figure, the cloud gaming platform sends the video frames to, and receives user inputs from thin clients used by gamers for playing games. It is ...
... The effects of latency and motion blur on touch screen user experience. ... user experience on thin clients. Computer 39(3):46-52. doi:10.1109/MC.2006.101.
Additionally, gamers do not have to install games on their own devices – games are pre-installed on the server and playable almost instantly. While cloud ...