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procedural-terrain-generation

3D procedural terrain generation in OpenGL. It features camera movement and biomes. The terrain height and biome is determined using a perlin noise algorithm.

example

Built with

This project uses the following software:

  • OpenGL
  • freeglut
  • GLEW
  • libGLU
  • cglm

How to Use

To clone and run this application, you'll need Git, a C compiler, Make and all the above libraries. When everything is installed, you can run it from the command line:

# Clone this repository
$ git clone https://github.com/vittoboa/procedural-terrain-generation.git

# Go into the repository
$ cd procedural-terrain-generation

# Compile the app
$ make

# Run the simulation
$ ./start