A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
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Updated
Feb 14, 2019 - C#
A highly customizable implementation of Subpixel Morphological Antialiasing for Unity
SMAA (Enhanced Subpixel Morphological Antialiasing) post-processing; WebGL (OpenGL ES 2.0) implementation with no fluff.
Subpixel Morphological AntiAliasing OpenGL/Vulkan demo
CRIteria Significance determining in PYthoN - The Python 3 Library for determining criteria weights for MCDA methods.
A component-based "2.5D" game engine with a small fighting game built on top.
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