Moved to https://codeberg.org/polyfloyd/shady
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Updated
Mar 9, 2025 - Go
Moved to https://codeberg.org/polyfloyd/shady
A simple Go library for 3D ray-tracing rendering, implementing the book Ray Tracing in One Weekend. 📸
This is a go implementation of the "Ray Tracing in One Weekend" book
Raylar Raytracing Engine
Multi-threaded software raytracer written in golang.
A Go implementation of Ray Tracing in One Weekend by Peter Shirley
A very slow raytracer written in Go
A pathtracer for testing out ideas and algorithms.
A native (no external libraries) golang 3D ray tracing renderer, that implements Ray intersection via the Phong-Reflection Model, Recursive Shape grouping with AABB optimizations and Constructive Solid Geometry, augmented with recursively defined Patterns, Perlin/Simplex noise algorihthms, and an efficient convex-hull/half-edge Delaunay Triangul…
A Raytracer I made for fun and learning.
This is the official repository for slides and talks from GopherConIndia 2015
Implementation of the book series Ray Tracing in One Weekend in Go
A path tracer written in golang
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