The JTS Topology Suite is a Java library for creating and manipulating vector geometry.
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Updated
Nov 10, 2024 - Java
The JTS Topology Suite is a Java library for creating and manipulating vector geometry.
Geo Spatial Data Analytics on Spark
Boost.Geometry - Generic Geometry Library | Requires C++14 since Boost 1.75
Scientific Python Geometric Algorithms Library
Parametric Voronoi generator with real time editing and SVG export
A differentiable simulator for scientific machine learning (SciML) with N-body problems, including astrophysical and molecular dynamics
HGeometry is a library for computing with geometric objects in Haskell. It defines basic geometric types and primitives, and it implements some geometric data structures and algorithms.
Header-only single-class implementation of Quickhull algorithm for convex hulls finding in arbitrary dimension (>1) space.
This is a Geometrical library for Go Language. Which includes multiple Geometrical calculations like Circle, Lines etc in different forms
Constrained Lloyd Iteration for distributing 2D points
MyGAL is a computational geometry algorithms library
openFrameworks addon to create geometries composed by branches
A Tangram Puzzle Solver in Common Lisp that is capable of solving arbitrary geometric tiling problems. CLIM (Common Lisp Interface Manager) is used for its GUI.
A collection of tools for manipulation of morphological features in patient-specific geometries
An insolated version of the constraint solver from SolveSpace: libslvs
The JTS Topology Suite is a Java library for creating and manipulating vector geometry.
Geometric Dynamic Variational Autoencoders (GD-VAEs) for learning embedding maps for nonlinear dynamics into general latent spaces. This includes methods for standard latent spaces or manifold latent spaces with specified geometry and topology. The manifold latent spaces can be based on analytic expressions or general point cloud representations.
Project Elements: A computational entity-component-system in a scene-graph pythonic framework, for a neural, geometric computer graphics curriculum
An easy-to-use collision resolution library for gamedev written in pure Go.
🧱 Library for Geometric / Solid Modelling based on 🪐 Implicit Surfaces modelling. (Feel free to submit Pull Requests)
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