A basic example on a triple buffering implementation for Raspberry Pi native 2D API (Dispmanx). This code can be easily hacked into any non-GLES graphics program.
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Updated
Jul 7, 2015 - C
A basic example on a triple buffering implementation for Raspberry Pi native 2D API (Dispmanx). This code can be easily hacked into any non-GLES graphics program.
🎮 A practice java game application leveraging awt and swing API
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