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FernUni Hagen
- Hannover, Germany
- https://timm-schmidt.com
- @timmy0811
Highlights
- Pro
Stars
A little quick-start project template for C++ projects which utilise a Core/App project architecture
A wrapper library for abstracting the most common graphics-APIs like OpenGL, Vulkan, Direct3D.
A 3D Rendering Engine supporting rasterization as well as raytracing
Emulating a 8080-Microprocessor with a fully featured GUI for understanding the most inner workings
A pretty minimalistic render pipeline for the terminal with rotating objects
A Raymarcher for Rendering Fractals and other 3D Scenes
A full featured Minecraft clone built from Scratch using modern OpenGL! Evolving over time...
A raycasting based renderer using SFML featuring a camera system, skybox, walls and a floor.
Generation pseudo random images based on a predefined ruleset.
A full sized 3D render pipeline in SFML to draw simple wavefront objects.