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I've taken the liberty to bump winit to version 0.20.0, since the recent DPI changes all have been merged.
I think the only potentially controversial thing is that I've blindly made all
PhysicalSize
instances toPhysicalSize<u32>
, since most usecases I saw in the code usedlet _: (u32, u32) = size.into();
to immediately destructure the physical size into its width/height. However it's possible that there is an instance where u32 is not the optimal choice, I can't fully judge that myself.