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8000 build(deps): bump the winit-wgpu-egui group with 6 updates by dependabot[bot] · Pull Request #21973 · ruffle-rs/ruffle · GitHub
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@dependabot dependabot bot commented on behalf of github Oct 20, 2025

Bumps the winit-wgpu-egui group with 6 u 8000 pdates:

Package From To
naga 26.0.0 27.0.0
wgpu 26.0.1 27.0.1
egui b69bab7 bf5604b
egui_extras b69bab7 bf5604b
egui-wgpu b69bab7 bf5604b
egui-winit b69bab7 bf5604b

Updates naga from 26.0.0 to 27.0.0

Release notes

Sourced from naga's releases.

v27.0.0

Major Changes

Deferred command buffer actions: map_buffer_on_submit and on_submitted_work_done

You may schedule buffer mapping and a submission-complete callback to run automatically after you submit, directly from encoders, command buffers, and passes.

// Record some GPU work so the submission isn't empty and touches `buffer`.
encoder.clear_buffer(&buffer, 0, None);
// Defer mapping until this encoder is submitted.
encoder.map_buffer_on_submit(&buffer, wgpu::MapMode::Read, 0..size, |result| { .. });
// Fires after the command buffer's work is finished.
encoder.on_submitted_work_done(|| { .. });
// Automatically calls map_async and on_submitted_work_done after this submission finishes.
queue.submit([encoder.finish()]);

Available on CommandEncoder, CommandBuffer, RenderPass, and ComputePass.

By @​cwfitzgerald in #8125.

Builtin Support for DXGI swapchains on top of of DirectComposition Visuals in DX12

By enabling DirectComposition support, the dx12 backend can now support transparent windows.

This creates a single IDCompositionVisual over the entire window that is used by the mfSurface. If a user wants to manage the composition tree themselves, they should create their own device and composition, and pass the relevant visual down into wgpu via SurfaceTargetUnsafe::CompositionVisual.

let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
    backend_options: wgpu::BackendOptions {
        dx12: wgpu::Dx12BackendOptions {
            presentation_system: wgpu::Dx12SwapchainKind::DxgiFromVisual,
            ..
        },
        ..
    },
    ..
});

By @​n1ght-hunter in #7550.

EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE has been merged into EXPERIMENTAL_RAY_QUERY

We have merged the acceleration structure feature into the RayQuery feature. This is to help work around an AMD driver bug and reduce the feature complexity of ray tracing. In the future when ray tracing pipelines are implemented, if either feature is enabled, acceleration structures will be available.

... (truncated)

Changelog

Sourced from naga's changelog.

v27.0.0 (2025-10-01)

Major Changes

Deferred command buffer actions: map_buffer_on_submit and on_submitted_work_done

You may schedule buffer mapping and a submission-complete callback to run automatically after you submit, directly from encoders, command buffers, and passes.

// Record some GPU work so the submission isn't empty and touches `buffer`.
encoder.clear_buffer(&buffer, 0, None);
// Defer mapping until this encoder is submitted.
encoder.map_buffer_on_submit(&buffer, wgpu::MapMode::Read, 0..size, |result| { .. });
// Fires after the command buffer's work is finished.
encoder.on_submitted_work_done(|| { .. });
// Automatically calls map_async and on_submitted_work_done after this submission finishes.
queue.submit([encoder.finish()]);

Available on CommandEncoder, CommandBuffer, RenderPass, and ComputePass.

By @​cwfitzgerald in #8125.

Builtin Support for DXGI swapchains on top of of DirectComposition Visuals in DX12

By enabling DirectComposition support, the dx12 backend can now support transparent windows.

This creates a single IDCompositionVisual over the entire window that is used by the mfSurface. If a user wants to manage the composition tree themselves, they should create their own device and composition, and pass the relevant visual down into wgpu via SurfaceTargetUnsafe::CompositionVisual.

let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
    backend_options: wgpu::BackendOptions {
        dx12: wgpu::Dx12BackendOptions {
            presentation_system: wgpu::Dx12SwapchainKind::DxgiFromVisual,
            ..
        },
        ..
    },
    ..
});

By @​n1ght-hunter in #7550.

EXPERIMENTAL_RAY_TRACING_ACCELERATION_STRUCTURE has been merged into EXPERIMENTAL_RAY_QUERY

We have merged the acceleration structure feature into the RayQuery feature. This is to help work around an AMD driver bug and reduce the feature complexity of ray tracing. In the future when ray tracing pipelines are implemented, if either feature is enabled, acceleration structures will be available.

... (truncated)

Commits
  • 482a983 Release v27 (#8287)
  • 9380b87 chore(deps): update cargo.lock (#8229)
  • 333f811 Rework wgpu::PollType to only two enum variants (#8285)
  • 43eccd2 [naga] Remove naga::path_like. Use String instead. (#8284)
  • 5b194ec [deno] Remove kludge for type properties (#8262)
  • a2547f8 chore(deps): update dependency macos to v15 (#8278)
  • 5146b3f fix(namer): normalize ":<>," characters to a snake case separator
  • 9070215 fix(namer): escape, rather than strip, non-ASCII ident. characters
  • 00ea850 Allow timeouting on poll (#8282)
  • 06fc6f7 feat(wgsl): recognize enable primitive-index; (#8237)
  • Additional commits viewable in compare view

Updates wgpu from 26.0.1 to 27.0.1

Changelog

Sourced from wgpu's changelog.

v27.0.1 (2025-10-02)

Bug Fixes

v27.0.0 (2025-10-01)

Major Changes

Deferred command buffer actions: map_buffer_on_submit and on_submitted_work_done

You may schedule buffer mapping and a submission-complete callback to run automatically after you submit, directly from encoders, command buffers, and passes.

// Record some GPU work so the submission isn't empty and touches `buffer`.
encoder.clear_buffer(&buffer, 0, None);
// Defer mapping until this encoder is submitted.
encoder.map_buffer_on_submit(&buffer, wgpu::MapMode::Read, 0..size, |result| { .. });
// Fires after the command buffer's work is finished.
encoder.on_submitted_work_done(|| { .. });
// Automatically calls map_async and on_submitted_work_done after this submission finishes.
queue.submit([encoder.finish()]);

Available on CommandEncoder, CommandBuffer, RenderPass, and ComputePass.

By @​cwfitzgerald in #8125.

Builtin Support for DXGI swapchains on top of of DirectComposition Visuals in DX12

By enabling DirectComposition support, the dx12 backend can now support transparent windows.

This creates a single IDCompositionVisual over the entire window that is used by the mfSurface. If a user wants to manage the composition tree themselves, they should create their own device and composition, and pass the relevant visual down into wgpu via SurfaceTargetUnsafe::CompositionVisual.

let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
    backend_options: wgpu::BackendOptions {
        dx12: wgpu::Dx12BackendOptions {
            presentation_system: wgpu::Dx12SwapchainKind::DxgiFromVisual,
            ..
        },
        ..
    },
    ..
});

... (truncated)

Commits

Updates egui from b69bab7 to bf5604b

Commits

Updates egui_extras from b69bab7 to bf5604b

Commits

Updates egui-wgpu from b69bab7 to bf5604b

Commits

Updates egui-winit from b69bab7 to bf5604b

Commits

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Bumps the winit-wgpu-egui group with 6 updates:

| Package | From | To |
| --- | --- | --- |
| [naga](https://github.com/gfx-rs/wgpu) | `26.0.0` | `27.0.0` |
| [wgpu](https://github.com/gfx-rs/wgpu) | `26.0.1` | `27.0.1` |
| [egui](https://github.com/emilk/egui) | ``b69bab7`` | ``bf5604b`` |
| [egui_extras](https://github.com/emilk/egui) | ``b69bab7`` | ``bf5604b`` |
| [egui-wgpu](https://github.com/emilk/egui) | ``b69bab7`` | ``bf5604b`` |
| [egui-winit](https://github.com/emilk/egui) | ``b69bab7`` | ``bf5604b`` |


Updates `naga` from 26.0.0 to 27.0.0
- [Release notes](https://github.com/gfx-rs/wgpu/releases)
- [Changelog](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md)
- [Commits](gfx-rs/wgpu@naga-v26.0.0...v27.0.0)

Updates `wgpu` from 26.0.1 to 27.0.1
- [Release notes](https://github.com/gfx-rs/wgpu/releases)
- [Changelog](https://github.com/gfx-rs/wgpu/blob/trunk/CHANGELOG.md)
- [Commits](gfx-rs/wgpu@wgpu-v26.0.1...v27.0.1)

Updates `egui` from `b69bab7` to `bf5604b`
- [Release notes](https://github.com/emilk/egui/releases)
- [Commits](emilk/egui@b69bab7...bf5604b)

Updates `egui_extras` from `b69bab7` to `bf5604b`
- [Release notes](https://github.com/emilk/egui/releases)
- [Commits](emilk/egui@b69bab7...bf5604b)

Updates `egui-wgpu` from `b69bab7` to `bf5604b`
- [Release notes](https://github.com/emilk/egui/releases)
- [Commits](emilk/egui@b69bab7...bf5604b)

Updates `egui-winit` from `b69bab7` to `bf5604b`
- [Release notes](https://github.com/emilk/egui/releases)
- [Commits](emilk/egui@b69bab7...bf5604b)

---
updated-dependencies:
- dependency-name: naga
  dependency-version: 27.0.0
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: winit-wgpu-egui
- dependency-name: wgpu
  dependency-version: 27.0.1
  dependency-type: direct:production
  update-type: version-update:semver-major
  dependency-group: winit-wgpu-egui
- dependency-name: egui
  dependency-version: bf5604b3c7c342ba6f1dec5a9f3720ce95aeafbb
  dependency-type: direct:production
  dependency-group: winit-wgpu-egui
- dependency-name: egui_extras
  dependency-version: bf5604b3c7c342ba6f1dec5a9f3720ce95aeafbb
  dependency-type: direct:production
  dependency-group: winit-wgpu-egui
- dependency-name: egui-wgpu
  dependency-version: bf5604b3c7c342ba6f1dec5a9f3720ce95aeafbb
  dependency-type: direct:production
  dependency-group: winit-wgpu-egui
- dependency-name: egui-winit
  dependency-version: bf5604b3c7c342ba6f1dec5a9f3720ce95aeafbb
  dependency-type: direct:production
  dependency-group: winit-wgpu-egui
...

Signed-off-by: dependabot[bot] <support@github.com>
@dependabot dependabot bot added A-deps Area: Dependencies T-chore Type: Chore (like updating a dependency, it's gotta be done) labels Oct 20, 2025
@torokati44
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See instead: #21895

@torokati44 torokati44 closed this Oct 20, 2025
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dependabot bot commented on behalf of github Oct 20, 2025

This pull request was built based on a group rule. Closing it will not ignore any of these versions in future pull requests.

To ignore these dependencies, configure ignore rules in dependabot.yml

@dependabot dependabot bot deleted the dependabot/cargo/winit-wgpu-egui-55f660ed6e branch October 20, 2025 20:48
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