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IO Interactive
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- https://www.pacojq.xyz/
- @pacojq.xyz
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The extra fast, minimum code size, GC-free DI (Dependency Injection) library running on Unity Game Engine.
modesttree / Zenject
Forked from ssannandeji/Zenject-2019Dependency Injection Framework for Unity3D
My custom made engine based on the great Raylib Framework. Main focus is being performant and only using draw functions instead of textures.
An efficient and easy to implement synchronization layer for multiplayer games
Mirror of Maddy Thorson's C# Game Engine. "A MonoGame C# game engine! Based on the TowerFall Ascension core engine code."
Picard is a cross-platform music tagger powered by the MusicBrainz database
Luanti (formerly Minetest) is an open source voxel game-creation platform with easy modding and game creation
Dagor Engine and Tools source code from Gaijin Games KFT
An immediate-mode 3D view gizmo for Dear ImGui, inspired by the navigation widgets found in Blender and Godot.
Animated sprite editor & pixel art tool (Windows, macOS, Linux)
GameInput is a next-generation input API that exposes input devices of all kinds through a single consistent interface.
Example for adding a custom gbuffer to pass along 4 custom values in a URP deferred project.
Breakdown of my aurora borealis effect as inspired by Miskatonic Studios' approach
Lets you see gbuffer contents in the scene view like you can in BRP.
Useful system for visualizing continuously changing data with graphs.
A full (fanmade) English translation for Cowboy Bebop - Tsuioku no Serenade for the PlayStation 2
Nuake is a modern engine inspired by the Quake engine that integrates with Trenchbroom