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There are now a
nextFrame
andprevFrame
methods that allows to move frame by frame all spriters independendly (as long as you update with no elapsed time :update(0)
)There is now a correlation between
timeMS
andnormalizedTime
so both values are bounds together.so it allows to change from any time and Spriter calculate the normalizedTime accordingly.
There is now a
progress
property to easily set an animation at a specific progressionBreaking change: change
timeMS
by time and makenormalizedTime
read only.BUG to fix: complete() calls unstable