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Implementation of Real-time Soft Shadows in Dynamic Scenes using Spherical Harmonic Exponentiation
Research project evaluating Voxelized Shadows for rendering high quality precomputed shadows in real time, with low storage requirements.
Demo code for the compressed shadow maps project
Simple rANS encoder/decoder (arithmetic coding-ish entropy coder).
Automating Image Morphing using Structural Similarity on a Halfway Domain (Siggraph 2014)
Productive, portable, and performant GPU programming in Python.
A MSIL/C# to C++ converter. Faster than CoreCLR with low memory overhead.(已弃坑.C#是个好语言,然而.NET不是一个干净的平台)
MTuner is a C/C++ memory profiler and memory leak finder for Windows, PlayStation 3/4/5, Nintendo Switch, Android and other platforms
MotionWalk Line of Sight plugin for Impact.js
RenderDoc is a stand-alone graphics debugging tool.
Source code for OpenGL SupeBible 6th Edition examples
Emscripten: An LLVM-to-WebAssembly Compiler
contains the source code accompanying the book GPU Zen.
C++ porting of Away3D engine independent of Adobe's Flash/Air runtimes
KlayGE is a cross-platform open source game engine with plugin-based architecture.
PowerVR Tools support for Flash/Adobe AIR games for mobile and web platforms