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Reference implementation of Holographic Radiance Cascades
Voyager is an interactive RGBD video generation model conditioned on camera input, and supports real-time 3D reconstruction.
Hardware acceleration for your daily video tasks
Normal & height maps generation from single pictures
DeepGEMM: clean and efficient FP8 GEMM kernels with fine-grained scaling
Tiny, no-nonsense, self-contained, Tensorflow and ONNX inference
A ratatui backend that is also an egui widget. Deploy on web with WASM or ship natively with bevy, macroquad, or eframe
Low output latency streaming HTML parser/rewriter with CSS selector-based API
A simple, fast, and secure operating system for the cloud.
Materialize is a program for converting images to materials for use in video games and whatnot
A rust implementation of https://github.com/runevision/LayerProcGen
GUI analyzer for deep-diving into PDF files. Detect malicious payloads, understand object relationships, and extract key information for threat analysis.
Learning Bevy compute shaders by poorly implementing 2D Radiance Cascades algorithm for global illumination
Hallo: Hierarchical Audio-Driven Visual Synthesis for Portrait Image Animation
🎆 Hanabi — a GPU particle system plugin for the Bevy game engine.
Fast package resolver written in Rust (CDCL based SAT solving)
Borgo is a statically typed language that compiles to Go.
Hacky check whether macOS is configured to use a Dark Mode appearance
Emote Portrait Alive: Generating Expressive Portrait Videos with Audio2Video Diffusion Model under Weak Conditions
🦊 I respect proton UI and aim to improve it.
The GitButler version control client, backed by Git, powered by Tauri/Rust/Svelte