An explorable infinite world featuring:
- Infinite procedural terrain using Perlin noise
- Dynamic day/night cycle with atmospheric color transitions
- Real-time snow particles with physics simulation
- Chunk-based streaming and an FSM-driven architecture for seamless exploration and state management
Demonstrates the renderer's capability to handle complex scenes with thousands of triangles, dynamic lighting, and environmental effects.
Tech: Uses cJSON for configuration. See demos/tundra/ for details.