Stars
A simple framework for rapid prototyping on Vulkan or Direct3D 12
Converting handwritten equations to LaTeX
C++ examples for the Vulkan graphics API
Enoki: structured vectorization and differentiation on modern processor architectures
g-truc / Vulkan
Forked from SaschaWillems/VulkanExamples and demos for the new Vulkan API
Getting Started with RTX Ray Tracing
DirectXMath is an all inline SIMD C++ linear algebra library for use in games and graphics apps
An Open, Scalable, Portable, Ray Tracing Based Rendering Engine for High-Fidelity Visualization
The Forge Cross-Platform Framework PC Windows, Steamdeck (native), Ray Tracing, macOS / iOS, Android, XBOX, PS4, PS5, Switch, Quest 2
Algorithms and data structures in Swift, with explanations!
Collection of math nodes for Autodesk Maya
[maintenance mode] A low-overhead Vulkan-like GPU API for Rust.
The complete archive of all NeHe OpenGL Lessons available at http://nehe.gamedev.net.
Source code for 'Options and Derivatives Programming in C++' by CARLOS OLIVEIRA
Game development samples published by the Xbox Advanced Technology Group using the Xbox One XDK and for the Universal Windows Platform (UWP).
This is an Onion Skin Renderer for Autodesk Maya
This repo hosts the source for the DirectX Shader Compiler which is based on LLVM/Clang.
Single C file, Realtime CPU/GPU Profiler with Remote Web Viewer
DEPRECATED — Head to the raytracing.github.io repo for the new home
nvpro-pipeline is a research rendering pipeline
Source code for 'Modern X86 Assembly Language Programming' by Daniel Kusswurm