rgn
is a racing game engine written in C#, focused on simulation of vehicle components, physics, and includes placeholders for future data analysis and systems modules.
- Vehicle Components Simulation: Modeling of car parts such as suspension, engine, and steering system (
rgn.CarParts
). - Physics: Simulation of forces, motion, and collisions (
rgn.Physics
). - ML (Placeholder): A placeholder namespace reserved for future machine learning or data analysis features (
rgn.ML
). - Systems (Placeholder): A placeholder namespace reserved for future game systems and logic (
rgn.Systems
).
rgn
— main project namespacergn.CarParts
— classes representing vehicle componentsrgn.Physics
— physical simulationrgn.ML
— placeholder for machine learning or data analysisrgn.Systems
— placeholder for future game systems and logic
-
Clone the repository:
git clone https://github.com/grzesiekmq/rgn.git
-
Open the project in Visual Studio (make sure the .NET version matches project requirements).
-
Build and run the demo application.
-
Explore the API documentation for detailed usage of classes: https://grzesiekmq.github.io/rgn/api
Documentation
The complete API documentation is generated with DocFX and available online: https://grzesiekmq.github.io/rgn/api
Contribution & Development
This project is developed solo. Any help, feedback, or contributions are welcome. Feel free to open issues or pull requests in the repository.
README assisted by ChatGPT.
The project code and design were created solely by the author without AI assistance.
If this project help you reduce time to develop and you like this idea, you can give me a beer as a thank you :)