Nothing Special   »   [go: up one dir, main page]

Skip to content

Generating Interactive Fiction worlds from story plots

License

Notifications You must be signed in to change notification settings

dannis999/WorldGeneration

 
 

Folders and files

NameName
Last commit message
Last commit date

Latest commit

 

History

23 Commits
 
 
 
 
 
 
 
 
 
 
 
 

Repository files navigation

WorldGeneration

Code accompanying the paper "Bringing Stories Alive: Generating Interactive Fiction Worlds".

Neural PCG model (including AskBERT) is found in neural-based, Rule-based PCG model is found in rule-based, Evennia game generation framework is found in evennia-engine.

Each folder has its own README, follow the instructions in rule-based and neural-based to generate a *.dot file that can then be passed in the Evennia framework to create a playable game.

Dataset

The data used for finetuning fairytale and mystery models can be collected through /neural-based/scrape-wikipedia

BibTex

@article{ammanabrolu20world,
  title={Bringing Stories Alive: Generating Interactive Fiction Worlds},
  author={Ammanabrolu, Prithviraj and Cheung, Wesley and Tu, Dan and Broniec, William and Riedl, Mark O.},
  journal={CoRR},
  year={2020},
  url={http://arxiv.org/abs/2001.10161},
  volume={abs/2001.10161}
}

About

Generating Interactive Fiction worlds from story plots

Resources

License

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published

Languages

  • Python 52.3%
  • C++ 19.4%
  • Tcl 15.6%
  • C 10.2%
  • JavaScript 1.1%
  • HTML 0.8%
  • Other 0.6%