Stars
Lovingly referred to as the Swiss Army Knife of PC gaming, Special K does a bit of everything.
Example/starter code for custom Windows application compatibility shims
(WIP) 3D datasets from games - RGBD, NeRFs, point clouds
ReShade add-on that renders the LiveSplit app into the game window.
AutoHDR addon and effect for ReShade
Reshade 5+ addin to toggle shaders on/off in groups based on a key press. It allows you to configure these groups from within the addin as well.
Compile Time Parser Generator is a C++ single header library which takes a language description as a C++ code and turns it into a LR1 table parser with a deterministic finite automaton lexical anal…
Embedded Font Helper Gui Tool for programming
Gaming meets modern C++ - a fast and reliable entity component system (ECS) and much more
A fast multi-producer, multi-consumer lock-free concurrent queue for C++11
Node graph implementation for Dear ImGui. Used in https://github.com/rokups/rbfx
C++ implementation of a fast hash map and hash set using hopscotch hashing
Collection of general-purpose effects for the ReShade shader injector.
A work-in-progress, open-source, multi-player city simulation game.
Static reflection for enums (to string, from string, iteration) for modern C++, work with any enum type without any macro or boilerplate code
A Unity port of Brunetons improved atmospheric scattering
Immediate mode 3D gizmo for scene editing and other controls based on Dear Imgui
linalg.h is a single header, public domain, short vector math library for C++
ReShade FX code snippets for Visual Studio Code
Rendering abstraction which describes a frame as a directed acyclic graph of render tasks and resources.
This project provides a new implementation of our EGSR 2008 paper "Precomputed Atmospheric Scattering".