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Attila is GPU simulator with OpenGL and D3D9 API implementations
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cooperyuan/attila
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Introduction ------------- ATTILA is GPU simulator with OpenGL and D3D9 API implementations that can be used to simulate PC Windows game traces. In the ATTILA source code included in this package you will find the classes used to build the simulator, the API implementations to run OpenGL and D3D9 game traces on this simulator, the API trace tools and a number of tools that had been used on the development of this project. Some of the techniques and algorithms implemented in the simulator may be covered by patents (for example DXTC/S3TC compression or the Z compression algorithm). Check for documentation available documentation in the wiki pages. Contributor ------------- The Noisy Writer Victor Moya del Barrio (vmoya@ac.upc.edu) The Other Authors Carlos Gonzalez (cgonzale@ac.upc.edu) Jordi Roca (jroca@ac.upc.edu) Vicente Escandell (vicente@ac.upc.edu) Albert Murciego Chema Solis David Abella Christian Perez The Managers Roger Espasa (roger.espasa@intel.com) Agustin Fernandez (agustin@ac.upc.edu)
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