I wrote this when I was 15.
I'm leaving it here because I still think it's pretty neat.
I'd do a lot of things differently today.
I imagine it's riddled with security holes.
If you need something similar, use Lua.
If you need something more specialized, contact me ;)
.
Solid is a simple, elegant language with a very user-friendly C API. Yes, that means you can embed it into your application or game with almost no effort.
See the GitHub page at http://github.com/chameco/solid for source code.
You'll want Bison (3.0.0), Flex (2.5), and a C compiler (Clang and GCC are tested, because that's what I use, but everything is standard POSIX C99).
The Makefile should automatically fetch any other dependencies.
To tell make
where you want it to place the binary, you can set
INSTALL_DIR
to a directory. Likewise, changing PREFIX_DIR
to a
directory will modify where make
places libs and header files.
PREFIX_DIR
should contain the sub-directories /share
, /lib
,
and /include
.
If not defined, PREFIX_DIR
and INSTALL_DIR
will default to
/usr/local
and PREFIX_DIR/bin
, respectively.
After you've fiddled with your setup, you can just run:
git clone http://github.com/chameco/solid
cd solid
make && sudo make INSTALL_DIR=/foo/bar install
To uninstall, just run sudo make uninstall
from the source directory. If you changed INSTALL_DIR
, you'll need to specify that again now.
To start a REPL just run solid
.
Running a file is simple: solid test.sol
.
Assignment: x = 1
.
Basic math: 1 + 2
, or since operators are just functions, +(1, 2)
.
Branching: if 1 == 1 print("hello there")
.
Looping: while 1 == 1 print("solid is still the best")
.
Blocks: Anywhere you can have a single expression, you can have a block. Blocks start with either do
or {
, and end with end
or }
. There are no formal rules about which to use, but I've taken to using do
and end
on multi-line blocks, and curlies for one-liners. Examples:
c = 0;
while c < 10 do
print(c);
c = c + 1;
end;
c = 0;
while c < 10 {print(c); c = c + 1;};
Functions: You can get an anonymous function like so: fn a a * a
. Solid is designed so there is only one core language element that has an intrinsic side effect: assignment. Obviously we've been using print
, but that's not in the language core, rather it's a function written in C that works just like a normal function. More on that later, but now, let's define a longer function.
f = fn a do
print(a);
a * a;
end;
print(f(10));
There is some special syntax for thunks to remove parsing ambiguity. Simply replace the argument list with a tilde (~
) to build a thunk.
Recursion: Since all functions are nameless, and the only method of assignment is <identifier> = <expression>
, recursion is possible through a $
variable saved inside the function's closure. You'll see in the next example.
Inline functions: If a function only includes symbols in its name, you can call it inline. To derive from the previous example, consider the following.
^ = fn a, b do
if b == 0 return 1;
a * $(a, b - 1);
end;
print(10 ^ 2);
Notice the recursion via use of $
.
Namespaces: A namespace is just a hash table.
Math = ns do
^ = fn a, b do
if b == 0 return 1;
a * $(a, b - 1);
end;
end;
print(Math.^(10, 2));
^ = Math.^;
print(10 ^ 2);
A complete object system based on cloning namespaces is in the works, but right now feel free to call clone
with a namespace argument to both derive classes and make instances. Don't worry about the overhead of having copies of functions in instances, as functions are represented as pointers internally.
Lists: Make linked lists with the following syntax: x = ["a", "b", "c", 1, 2, 3]
. Index them like so: x !! 1
, which would evaluate to "b"
. Lists are immutable, but you can add items with the cons operator, :
. Another example:
x = [2, 3, 4];
print(x !! 0);
y = 1 : x;
print(y !! 0);
Dynamic Evaluation: Dynamically evaluating C code is facilitated by the import
function in the standard library. Call import("filename")
to load a file. Calling import
on a file with a .sol
extension will just execute whatever solid code is in that file in the current namespace, returning the result. However, calling it on a shared library (.so
, not .so.1
) will invoke the foreign function interface. More on that in the next section.
Garbage Collection: It exists in a fairly primitive form. Run either gc()
in solid or solid_gc()
in C to run a very basic mark-and-sweep garbage collector. It might break things, or it might not. Tread carefully.
Now this is where it gets interesting. Solid exposes a complete C API that allows for incredibly easy embedding. All you really need to know:
-
To use the API, include
<solid/solid.h>
and link with-lsolid
. -
Parse a file or expression into an AST with
solid_parse_file(<path>)
andsolid_parse_expr(<expr>
. Example:solid_ast_node *n = solid_parse_expr("1 + 1");
-
Compile an AST into a function with
solid_parse_tree(<ast_node>)
. Example:solid_object *func = solid_parse_tree(solid_parse_expr("1 + 1"));
-
Make a virtual machine with
solid_make_vm()
. Example:solid_vm *vm = solid_make_vm();
-
Run code on a VM. Example:
solid_call_func(vm, func);
-
Any expression you evaluate in solid puts the result in the return register, accessible at
vm->regs[255]
. However, this value will be of typesolid_object *
. To convert to C types, usesolid_get_str_value(<object>)
,solid_get_int_value(<object>)
, andsolid_get_bool_value(<object>)
. -
Convert C primitives to solid objects with
solid_str(vm, <string>)
,solid_int(vm, <integer>)
, andsolid_bool(vm, <integer>)
. -
Use namespaces with
solid_get_namespace(<namespace>, <solid_string>)
andsolid_set_namespace(<namespace>, <solid_string>, <object>)
. You can get the global namespace by callingsolid_get_current_namespace(vm)
. -
Turn a C function with declaration
void <function>(solid_vm *vm)
into a callable solid object function withsolid_define_c_function(vm, <function>)
. You can access arguments by popping the VM stack (you'll get them in reverse order) withsolid_pop_stack(vm)
, and return a value by settingvm->regs[255]
.
To put it all together, here's a complete example of embedding solid into a C program:
#include <solid/solid.h>
#include <stdio.h>
void hello_world(solid_vm *vm)
{
solid_object *argument = solid_pop_stack(vm);
printf("Howdy, %s!\n", solid_get_str_value(argument));
vm->regs[255] = solid_int(vm, 1336)
}
int main()
{
solid_vm *vm = solid_make_vm();
solid_object *compiled_expr = solid_parse_tree(solid_parse_expr("1 + my_function()"));
solid_set_namespace(solid_get_current_namespace(vm), solid_str(vm, "my_function"), solid_define_cfunc(vm, hello_world));
solid_call_func(vm, compiled_expr);
printf("solid is super %d", solid_get_int_value(vm->regs[255]));
}
But wait, what if you want to use C from inside solid, rather than solid from inside C? Well, you do (almost) the exact same thing. The import
function is capable of loading shared libraries with the extension .so
. When loaded, solid will call an arbitrary, user-defined function named solid_init
with the signature void solid_init(solid_vm *vm)
inside the library, passing it the current VM. From there, you can do everything that we did above, defining functions, modifying namespaces, etc. Don't want to go through the trouble to manually build a shared library? Solid has you covered. Just throw your C file whatever.c
containing solid_init
in the lib
folder of the solid source tree, and run make lib TARGET=whatever
, and it will create a shared library called whatever.so
in the solid source root, which can now be freely imported.
Programmers using GNU Emacs can load solid-mode
, providing basic syntax highlighting and formatting for Solid scripts.
Documentation is currently nonexistent outside of this file, but the code is pretty standard object-oriented C99 (generally one main struct per file, "methods" are functions that take a struct pointer as the first argument, everything is allocated with malloc
). Start in ast.c and vm.c.
Copyright 2013 Samuel Breese. Solid is distributed under the MIT license. See LICENSE.md.