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3D internet browser build with Godot Engine
One-click publishing for your Godot projects
Godot 4 multiplayer template with voip
A basic recreation of PowerWash Simulator in Unity.
Repack unity level files into (potentially filtered) asset bundles you can load at runtime
Polytube is an analytics tool that records gameplay sessions for playtesting and debugging. It uses GPU duplication for high performance and minimal impact on system resources, and can automaticall…
Unity Fast Tools is a set of tools designed to minimize routine code writing in Unity
Aspid.MVVM is a powerful, high-performance MVVM framework for Unity, eliminating reflection, minimizing GC allocations, and removing boilerplate code for faster, streamlined development.
An automated and extendable command system as Unity package
Optimized noise library for C# using SIMD. Works with both Unity Burst and .NET Core.
WYSIWYG table layout system for Unity UGUI. Build and edit tables visually merge, split, insert, delete, and resize rows or columns with zebra striping and pixel or percent sizing. Works in edit an…
Export images and videos from Shadertoy.
Haxe externs for various Defold extensions.
UnityWebRTC: A decentralized networking library for Unity, leveraging WebRTC for serverless, real-time communication in multiplayer games and metaverse applications.
Mace is an MVVM framework for Unity with editor-assignable bindings
Bringing the 3D geospatial ecosystem to Unity
A Unity package for building scalable game architecture.
C# Zero Allocation Functional programming for Unity powered by monad pipelines.
The project that imports nodes from Figma into unity.
Interactive coding in the Unity Editor using Jupyter Notebook files.
Example Unity project showing 360° equirectangular camera for Universal Render Pipeline (URP)
Procedural grass rendering in Unity URP using DrawMeshInstancedIndirect and WeightMap control.
Unity Missing Scripts Finder Editor Tool. Updated for Unity 6000 and above.
A one pager document with tips and best practices for development and team workflow on Unity Engine
Unity wind simulation that affects all rigidbodies in the scene