A tilemap editor that aims to be simple, fast and lightweight.
- Easy to learn and easy to use
- Workflow optimized for common actions
- Well documented and high-quality source code
- Lightweight feel and scalable performance
- Great performance thanks to ECS architecture
- Extensive and intuitive undo & redo support
- Various layer types
- Tile layers
- Object layers
- Group layers
- Supports an intuitive and human-readable YAML map format
- Read and write support for the JSON and XML map formats used by Tiled
- Note that not all Tiled features are supported by Tactile
- Intuitive mouse tools
- Tile stamp tool
- Eraser tool
- Bucket fill tool
- Rectangle tool
- Ellipse tool
- Point tool
- Components (attachable bundles of attributes, otherwise commonly found in game engines)
- Tile animations
- Various editor themes
- Insightful and helpful error messages when things go wrong, e.g. when parsing corrupted maps
More documentation can be found in the docs directory.