Lists (1)
Sort Name ascending (A-Z)
Stars
A data-driven rendering library for Clojure(Script) that renders hiccup to DOM or to strings.
π Making Rust a first-class language and ecosystem for GPU shaders π§
πΉ A quick'n'dirty game sample using kajiya, physx-rs, and dolly
π‘ Experimental real-time global illumination renderer π¦
MAINTENCE MODE ---- Easy to use, customizable, efficient 3D renderer library built on wgpu.
A Vulkan sample that demonstrates a Rasterization and Ray Tracing Hybrid Rendering Pipeline.
Plugin pack for making 2D games with Bevy
A cross-platform, safe, pure-Rust graphics API.
Fast Indirect Illumination Using Two Virtual Spherical Gaussian Lights
Code sample accompanying the article "Crash Course in BRDF Implementation"
Sample code for frame timing control
π Making Rust a first-class language and ecosystem for GPU shaders π§
Single header library for writing non-blocking HTTP servers in C
A collection of open source c/c++ libraries for gamedev
Sample code for https://github.com/floooh/sokol
A fast entity component system (ECS) for C & C++
A Common Lisp dev environment for Vim (and Neovim)
A real time global illumination solution that achieves glossy surfaces, diffuse reflection, specular reflection, ambient occlusion, indirect shadows, soft shadows, emissive materials and 2-bounce Gβ¦
π Single-file glTF 2.0 loader and writer written in C99