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Client platform supported
The protocol between client and server in pinus is open and customizable, theoretically you can connect to game server based on pinus with any platforms in any protocol.
In order to facilitate developers, pinus provides client SDKs for some typical platforms. These platforms include web, iOS, java & android, unity3d, flash and a C language library libpinus etc. Welcome to contribute your own client SDK, which can facilitate other developers.
The following lists these SDKs:
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Javascript
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Websocket version: [pinusnode / pinus-jsclient-websocket] (https://github.com/pinusnode/pinus-jsclient-websocket)
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Socket.io version: [pinusnode / pinus-jsclient-socket.io] (https://github.com/pinusnode/pinus-jsclient-socket.io)
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C
- Socket vesion: [node-pinus / libpinus] (https://github.com/node-pinus/libpinus/)
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iOS
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Socket.io version: [node-pinus / pinus-iosclient] (https://github.com/node-pinus/pinus-iosclient)
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Socket version: [ETiV / PinusClient-iOS-WebSocket] (https://github.com/ETiV/PinusClient-iOS-WebSocket)
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Android & Java
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[node-pinus / pinus-androidclient] (https://github.com/node-pinus/pinus-androidclient)
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[Jzsues / pinus-websocket-java-client] (https://github.com/jzsues/pinus-websocket-java-client)
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Unity3d
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Socket.io version: [node-pinus / pinus-unityclient] (https://github.com/node-pinus/pinus-unityclient)
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Socket version: [node-pinus / pinus-unityclient-socket] (https://github.com/node-pinus/pinus-unityclient-socket)
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Flash
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Socket.io version: [stokegames / pinus-flashclient] (https://github.com/stokegames/pinus-flashclient)
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Socket version: [D-Deo / pinus-flash-tcp] (https://github.com/D-Deo/pinus-flash-tcp)
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Cocos2dx
- C++: [node-pinus / pinus-cocos2dchat] (https://github.com/node-pinus/pinus-cocos2dchat)