Iβm a developer who fell into game systems through Dark Souls. Losing a 3000-hour save got me curious about how games work under the hood, and I started exploring memory, scripts, and engine behavior. For the past few years, Iβve been working on a Dark Souls restoration project, rebuilding engine systems, fixing lighting, improving AI, and adding new content essentially shaping the game into what it could have been .
Before | After |
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Everything is still in active development systems are being tested, assets reworked, and new mechanics integrated
nix-dotfiles NixOS setup with Hyprland , Quickshell and Home-manager |
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Portfolio Website Personal portfolio & blogs |
DOOM_ProceduralEngine A procedural generation engine inspired by DOOM's level design. |
JuliaScope Multithreaded subdomain enumerator written in Julia |
Clair-Obscur Featuring Lune :3 |
DS_AnorLondoLightFix A mod to restore and enhance the lighting in Anor Londo. |
Thalix Thalix is a high-performance process management and memory editing toolkit |
God-of-War-Ragnarok Cheat Engine Scripts & Tools for modifying the single-player experience. |
Theia-BC A K-Nearest Neighbors (KNN) classifier for breast cancer diagnosis. |
Rustflakes Rust project with Nix flakes for multi-target cross-compilation & Docker |
CTFs CTF writeups :3 |