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Mesh.js

A graphics system born for visualization ๐Ÿ˜˜.

As simple as Canvas2D and as FAST as WebGL/WebGPU.

Why mesh.js

  • Blazing fast rendering massive sprites. See our benchmark.
  • Cross platform. Support both canvas2d and webgl.
  • Support SVG Path.
  • Support gradients and filters.
  • Support Worker and OffscreenCanvas.

Learn more at meshjs.webgl.group.

Installation

From CDN:

<script src="https://unpkg.com/@mesh.js/core/dist/mesh.js"></script>

Use NPM:

npm i @mesh.js/core --save;
import {Renderer, Figure2D, Mesh2D} from '@mesh.js/core';

Usage

๐Ÿ‘‰๐Ÿป online demo

const {Renderer, Figure2D, Mesh2D} = meshjs;

const canvas = document.querySelector('canvas');
const renderer = new Renderer(canvas);

const figure = new Figure2D();
figure.rect(50, 50, 100, 100);

const mesh1 = new Mesh2D(figure, canvas);
mesh1.setFill({
  color: [1, 0, 0, 1],
});

const mesh2 = new Mesh2D(figure, canvas);
mesh2.setFill({
  color: [0, 0, 1, 1],
});

function update(t) {
  mesh2.setTransform(1, 0, 0, 1, 50, 50);
  mesh2.rotate(t * 0.001 * Math.PI, [150, 150]);
  renderer.drawMeshes([mesh1, mesh2]);
  requestAnimationFrame(update);
}

update(0);

Roadmap

  • Complete documentations
  • More demos and benchmark.
  • Unit tests.
  • Figure3D and Mesh3D.
  • Optimize mesh compressor.
  • WebGPU.
  • Work with Worker+OffscreenCanvas.

LICENSE

MIT