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GeneralMesh

GeneralMesh is a simple class to work with meshes (static, so far)

Dependencies:

  • libigl (reading files and some computations)
  • glm

How to use (VisualStudio):

  • Add the project directory (or parent of it) to the include directories (Configuration Properties -> C/C++ -> General -> Additional Include Directories)
  • Add the GeneralMesh.cpp file to the project through Adding and existing file
  • Or [Dirty trick] add #include <GeneralMesh/GeneralMesh.cpp> to one (!!!!) of your own files.

Functionality

  • loads the files in .obj or .ply
  • performs heuristic normalization
    • puts the mesh in the world center
    • scales it to the meters units (simple heuristic, may not work for large objects or on arbitrary scales)
    • but allows to access both normalized and original unnormalized vertices
  • provides access to geometry in different formats
    • Eigen, for compatibility with libigl
    • glm, for compatibility with OpenGL
  • is able to load the list of the designated vertices with names (optional), see example of the file in the GeneralMeash example project (key_vertices_example.txt)

Limitations:

  • Works only with geometry (no materials/rig info supported)

Further development:

You can extend the class with the fuctionality you need * For backward compatibility, do not change existing interfaces * Kindly ask to follow the existing code style and to keep the new finctions small and readible.

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