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A multithreaded software implementation of OpenGL 1.3 in C++.
Bullshit filesystem based on Unix Filesystem without logging
DirectZ is Cross Platform 2D/3D GPU Powered Rendering API, with in development Live Application Editor.
Real-time 3D rigid body physics simulation built on EnTT ECS
A cross platform frontend for the lldb debugger.
Galaxy Engine is a fully interactive 2D gravity simulator. Play with tens or hundreds of thousands of particles in real time
A custom android popup dialog library which provides you a lot of popup dialog with and without animation
A collection of tools, libraries, and tests for Vulkan shader compilation.
SwiftShader is a high-performance CPU-based implementation of the Vulkan graphics API. Its goal is to provide hardware independence for advanced 3D graphics.
Example Wayland client for demonstrating client side decorations
Cross Platform Engine Library, now superseded by DirectZ
Run macOS on QEMU/KVM. With OpenCore + Monterey + Ventura + Sonoma support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
Run macOS on QEMU/KVM. With OpenCore + Big Sur + Monterey support now! Only commercial (paid) support is available now to avoid spammy issues. No Mac system is required.
A modern C++ BVH construction and traversal library
An operating system I'm working on with inspiration from my operating systems college class.
An implementation of the Chromecast CASTV2 protocol
Protocol Buffers - Google's data interchange format
C++ lib and CLI for playing media files on a Chromecast
A lightweight, high-performance C++ benchmarking and tracking library for effortless function profiling in both development and production environments. Features single-header integration, minimal …