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Yuqian-He/README.md

About Me ๐Ÿ‘ฉโ€๐Ÿ’ปโœจ

Hi there! ๐Ÿ‘‹ My name is Ashley, and Iโ€™m a Technical Assistant at Industrial Light & Magic (Disney) ๐ŸŒŸ. I graduated from Bournemouth University with an MSc in Computer Animation & Visual Effects ๐ŸŽ“. Turning creative ideas into stunning visuals is more than just a job for me -โ€”- it's a true passion! ๐ŸŽจโœจ


Personal Interests ๐ŸŽฅ

I'm passionate about Computer Graphics, VFX, and CGI ๐Ÿ–ฅ๏ธโœจ, especially using C++ to build powerful tools. In the past, Iโ€™ve developed tools for Maya, Houdini, and Unreal Engine, focusing on enhancing workflows ๐ŸŽฎ.

Recently, Iโ€™ve become more interested in rendering, specifically exploring real-time graphics and modern 3D APIs like Direct3D, OpenGL, and Vulkan.


What Iโ€™m Learning ๐Ÿ“š

Iโ€™m currently diving deeper into:

  • 3D Graphics APIs (Direct3D 11+, OpenGL, Vulkan).
  • Optimizing performance with tools like PIX, Razor, VTune, etc.
  • Debugging graphics pipelines using Renderdoc and other platform tools.

Letโ€™s connect if youโ€™re into graphics, tools, or VFX! ๐Ÿš€

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  1. 3Dface-reconstruction-plugin 3Dface-reconstruction-plugin Public

    Developed a plugin which use facial images as input data to create 3D models in Maya and can be used in generating digital human process.

    Python 12 1

  2. USD-Rigging-Schema USD-Rigging-Schema Public

    This project introduces a novel approach for transferring mesh and skeleton data from Maya to Houdini using USD format.

    C++ 9

  3. 2.5d-reconstruction-plugin 2.5d-reconstruction-plugin Public

    Developed a plugin that utilizes a 2.5D reconstruction method based on monocular camera in Unreal Engine 5 and Maya

    Python 5 4

  4. Direct3D12Renderer Direct3D12Renderer Public

    Develop a real-time global illumination rendering engine capable of computing indirect lighting in dynamic scenes.

    C++

  5. VR-based-emotion-recognition-system VR-based-emotion-recognition-system Public

    Group project: A virtual reality-based immersive speech emotion recognition system

    Python 1

  6. Position-Based-Dynamic Position-Based-Dynamic Public

    Develop a position-based dynamics library according to algorithms and mathematical equations provided in academic researches (Miles Macklin 2007).

    C++ 1