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V-Sekai
V-Sekai development community focuses on providing social VR functionality for the open source Godot Engine.
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Repositories
Showing 10 of 290 repositories
- TOOL_geodesiac_path Public Forked from nmwsharp/flip-geodesics-demo
Construct geodesic paths, loops, networks on surface with a fast and simple edge flipping algorithm.
V-Sekai/TOOL_geodesiac_path’s past year of commit activity - scoop-world Public
V-Sekai/scoop-world’s past year of commit activity - fbx-udim-unpack Public Forked from sinbad/FbxUdimUnpack
Tool for unpacking a model that uses UDIMs into a form more suitable for real-time use (separate materials per texture tile)
V-Sekai/fbx-udim-unpack’s past year of commit activity - TOOL_intrinsic_triangulations Public Forked from nmwsharp/navigating-intrinsic-triangulations-demo
Demo code for "Navigating Intrinsic Triangulations". Sharp, Soliman, and Crane. 2019
V-Sekai/TOOL_intrinsic_triangulations’s past year of commit activity - godot-subdiv Public Forked from tefusion/godot-subdiv
Godot Engine Module for Fast Subdivision in Godot with opensubdiv
V-Sekai/godot-subdiv’s past year of commit activity - unity-mesh-deform-direct-delta-mush Public Forked from PacosLelouch/MeshDeformUnity
Real-time mesh skinning with DDM implemented in Unity
V-Sekai/unity-mesh-deform-direct-delta-mush’s past year of commit activity