Lossless Scaling is a Windows-exclusive app with the goal of bringing frame generation (among other features) to every single game or app.
lsfg-vk brings this frame generation to Linux users by acting as a Vulkan layer inbetween your game and your graphics card.
Tip
This is a pre-release. We are still ironing out the last few issues before finally releasing a first version, so beware of any issues you encounter on the way and report them via GitHub issues or the Discord.
lsfg-vk can run on a variety of Linux distributions:
- Click here to download lsfg-vk for your distribution
- Follow this guide if you any more help.
Once installed, open up the lsfg-vk Configuration Window which should hopefully appear in your application menu.
Please see the Wiki for more information and join the Discord for help (needs Steam verification).
Most of the project has still only been written by me, PancakeTAS, but I couldn't have done it without the help of these people:
- 0xNULLderef: Teaching me how to reverse engineer software.
- Caliel666: Writing the initial draft of the user interface.
- Samueru-sama: Helping with various things XDG as well as app images and testing.
- Other contributors: Thank you for your contribution!
I'd also like to thank every single person sponsoring this project. Thanks to you I'll be able to invest more time into this and hopefully bring some cool new features to everyone.