pangolin.mod is a game framework for BlitzMax.
Project Homepage: : https://www.sodaware.net/pangolin/
Source Code : https://github.com/sodaware/pangolin.mod/
Full Documentation : https://docs.sodaware.net/pangolin.mod/latest/
Clone the repository into your BlitzMax mod directory.
cd /path/to/blitzmax/mod/
git clone https://github.com/sodaware/pangolin.mod.git
The following modules are included as part of pangolin:
console : A quake style debug console.
contentdb : Create and manage reusable entity templates.
core : The game kernel and base services.
entities : Component/system based game entities.
events : Game event service.
game : Base game type and screen manager.
gfx : 2D graphics render queue.
particles : Flexible particle system.
profiler : Ultra-simple profiling functionality.
resources : Resource loader and manager.
sessions : Store and retrieve game session information.
tilemap : Tilemap that supports multiple layers, animated tiles and more.
tilemap_renderer : Render 2D tilemaps.
Copyright (C) 2009-2019 Phil Newton
PANGOLIN is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.
PANGOLIN is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
You should have received a copy of the GNU Lesser General Public License along with PANGOLIN. If not, see http://www.gnu.org/licenses/.