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pangolin.mod

LGPLv3 GitHub release

pangolin.mod is a game framework for BlitzMax.

Quick Links

Project Homepage: : https://www.sodaware.net/pangolin/

Source Code : https://github.com/sodaware/pangolin.mod/

Full Documentation : https://docs.sodaware.net/pangolin.mod/latest/

Installation

Clone the repository into your BlitzMax mod directory.

cd /path/to/blitzmax/mod/
git clone https://github.com/sodaware/pangolin.mod.git

Included modules

The following modules are included as part of pangolin:

console : A quake style debug console.

contentdb : Create and manage reusable entity templates.

core : The game kernel and base services.

entities : Component/system based game entities.

events : Game event service.

game : Base game type and screen manager.

gfx : 2D graphics render queue.

particles : Flexible particle system.

profiler : Ultra-simple profiling functionality.

resources : Resource loader and manager.

sessions : Store and retrieve game session information.

tilemap : Tilemap that supports multiple layers, animated tiles and more.

tilemap_renderer : Render 2D tilemaps.

Licence

Copyright (C) 2009-2019 Phil Newton

PANGOLIN is free software: you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version.

PANGOLIN is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.

You should have received a copy of the GNU Lesser General Public License along with PANGOLIN. If not, see http://www.gnu.org/licenses/.

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A work-in-progress game engine for BlitzMax.

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