I am a programmer. Interested in game development, game design and computer graphics. Currently learning and building my own game with Unity.
🎓 Kursk State University, Faculty of Physics, Mathematics and Computer Science (2021-2025)
- Specialty: Software Engineering and Information Systems Management
- Area of study: Information Systems and Database Design
- Diploma Thesis: Game Troublemakers using self-written ECS architectural pattern in Go language.
📚 Additional education
- Samsung IT Academy: “Mobile Development», FliBook (2022)
- RuCode_5.0: «Intensive Programming: Advanced Algorithms» (2022)
- RuCode_4.0: «Intensive Programming» (2021)
🏆Achievements
- «Mini Jam 195: Forge»: 72 hours gamejam, Quacky Business, 12/47
- ICPC NERC Southern and Volga Russia Qualifier: 3-5 solved problems, reaching the finals (2021-2024)
- Hackathon BEST Hack: Reaching the finals, Gas-station data aggregator server (2022)
- RuCode: Finalist in the track «Algorithmic Programming» (2022)
Strategic shopkeeper game made in 72 hours in Unity where player needs to find a balance between profit and the war of heroes and monsters by selling the strangest weapons in the world!
Client-server turn-based strategy game "Troublemakers" made in Go and Ebitengine. Uses self-writen implementation of the Enity-Component-System architectural pattern.
Clone of the game PacMan written in C++ and Qt. Has two players mode, difficulty selection, music player and other features.