Awesome work on Hand-Object Interaction Synthesis and Reconstruction
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ArtiGrasp: Physically Plausible Synthesis of Bi-Manual Dexterous Grasping and Articulation (3dv 2024)
- github: (https://eth-ait.github.io/artigrasp/)
- main idea: bi-manual hand-object interactions(grasping and articulation) || curriculum learning || Reinforcement learning
- disadvantage: focuses on a few grasping and articulation tasks and objects
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GraspXL: Generating Grasping Motions for Diverse Objects at Scale
- github: https://github.com/zdchan/graspxl
- main idea: Generating Grasping Motions for Diverse Objects at Scale
- disadvantage: single hand,
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InterHandGen: Two-Hand Interaction Generation via Cascaded Reverse Diffusion (CVPR 2024)
- github: (https://github.com/jyunlee/InterHandGen)
- main idea: (1) decompose the modeling of joint distribution. (2) Combine anti-penetration and classifier-free guidance to enable plausible generation.
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HOLD: Category-agnostic 3D Reconstruction of Interacting Hands and Objects from Video (CVPR 2024 Highlight)
- github: (https://github.com/zc-alexfan/hold)
- main idea: the first method that jointly reconstructs articulated hands and objects from monocular videos without assuming a pre-scanned object template and 3D hand-object training data.
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HOIDiffusion: Generating Realistic 3D Hand-Object Interaction Data (CVPR 2024)
- github: https://github.com/Mq-Zhang1/HOIDiffusion
- main idea: controllable(eg. object, baackground) and realistic Hand-Object Interaction image synthesis
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GeneOH Diffusion: Towards Generalizable Hand-Object Interaction Denoising via Denoising Diffusion (ICLR 2024)
- webpage: https://meowuu7.github.io/GeneOH-Diffusion/
- main idea: contact-centric representation, focus on hand trajectory
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DiffH2O: Diffusion-Based Synthesis of Hand-Object Interactions from Textual Descriptions (SIGGRAPH Asia 2024)
- webpage: https://diffh2o.github.io/
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ManiDext: Hand-Object Manipulation Synthesis via Continuous Correspondence Embeddings and Residual-Guided Diffusion
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DexGraspNet 2.0: Learning Generative Dexterous Grasping in Large-scale Synthetic Cluttered Scenes