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Pull requests: CleverRaven/Cataclysm-DDA

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Pull requests list

Fix mana-using mutations astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies
#78121 opened Nov 24, 2024 by Standing-Storm Loading…
[DinoMod] smell audit astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Dinomod Anything to do with the Dinoclysm mod (DinoMod) Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly.
#78117 opened Nov 24, 2024 by LyleSY Loading…
[Xedra Evolved] Update Ierde stone fists to fix oddities astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#78115 opened Nov 24, 2024 by Standing-Storm Loading…
[Xedra Evolved] Add new time related powers for each default dream class [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves [JSON] Changes (can be) made in JSON [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Melee Melee weapons, tactics, techniques, reach attack Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Spawn Creatures, items, vehicles, locations appearing on map Vehicles Vehicles, parts, mechanics & interactions
#78111 opened Nov 24, 2024 by b3brodie Draft
vision_transparency_cache improvements astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Performance Performance boosting code (CPU, memory, etc.) json-styled JSON lint passed, label assigned by github actions
#78104 opened Nov 23, 2024 by Procyonae Draft
Update Github Pages JSON linter page <Documentation> Design documents, internal info, guides and help. Organization General development organization issues
#78086 opened Nov 23, 2024 by kevingranade Draft
Several tweaks for using musical instruments astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Items / Item Actions / Item Qualities Items and how they work and interact json-styled JSON lint passed, label assigned by github actions
#78074 opened Nov 22, 2024 by Night-Pryanik Loading…
eoc: hoist default var value to helper structs astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display Mechanics: Enchantments / Spells Enchantments and spells Missions Quests and missions Mods: Sky Island Anything about the Sky Island mod Mods: Xedra Evolved Anything to do with Xedra Evolved Monsters Monsters both friendly and unfriendly. new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#78056 opened Nov 21, 2024 by andrei8l Draft
1 task
Tests: clear_map() clears basecamps astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership
#78016 opened Nov 20, 2024 by ShnitzelX2 Loading…
[Xedra Evolved] Add some powers for werewolves astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#78005 opened Nov 19, 2024 by Standing-Storm Draft
Update Translate Complex Dialogue mod astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tooling Tooling that is not part of the main game but is part of the repo. <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs [Python] Code made in Python
#77996 opened Nov 19, 2024 by Uwuewsky Loading…
Miscellaneous NO_I18N additions astyled astyled PR, label is assigned by github actions Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Lore Game lore, in-game communication. Also the Lore tab. Mechanics: Enchantments / Spells Enchantments and spells Mods: Aftershock Anything to do with the Aftershock mod Mods: Bombastic Perks Mods: Magiclysm Anything to do with the Magiclysm mod Mods: MMA Mythical Martial Arts mod Mods: No Hope Relating to the mod No Hope Mods: Sky Island Anything about the Sky Island mod Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies Translation I18n
#77993 opened Nov 19, 2024 by Uwuewsky Loading…
Don't spawn prison dog handler's utility stuff on counters in prison mess hall astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display
#77968 opened Nov 18, 2024 by Night-Pryanik Loading…
npctrade: revisit price rules astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Code: Tests Measurement, self-control, statistics, balancing. <Documentation> Design documents, internal info, guides and help. Info / User Interface Game - player communication, menus, etc. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs new contributor NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77961 opened Nov 18, 2024 by andrei8l Draft
2 tasks
Add more graffiti snippets astyled astyled PR, label is assigned by github actions [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#77954 opened Nov 17, 2024 by Milopetilo Draft
Query the player on whether he really want to cut other people's stuff astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Enhancement / Feature> New features, or enhancements on existing Items / Item Actions / Item Qualities Items and how they work and interact json-styled JSON lint passed, label assigned by github actions NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77932 opened Nov 17, 2024 by Night-Pryanik Loading…
Imgui input popups astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions
#77863 opened Nov 14, 2024 by mqrause Draft
2 tasks
Add raw() to point and tripoint. astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions
#77837 opened Nov 14, 2024 by CLIDragon Loading…
Cannibals are pariahs 2 astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` <Documentation> Design documents, internal info, guides and help. [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions [Markdown] Markdown issues and PRs NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77825 opened Nov 14, 2024 by RenechCDDA Loading…
Quenching recipe consistency astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) Items: Armor / Clothing Armor and clothing [JSON] Changes (can be) made in JSON json-styled JSON lint passed, label assigned by github actions
#77813 opened Nov 13, 2024 by Kribylet Loading…
[Xedra Evolved] Add more wilderness spooky messages astyled astyled PR, label is assigned by github actions EOC: Effects On Condition Anything concerning Effects On Condition [JSON] Changes (can be) made in JSON Mods: Xedra Evolved Anything to do with Xedra Evolved Mods Issues related to mods or modding
#77785 opened Nov 12, 2024 by Standing-Storm Draft
Start making debug recipes for tests that can use them astyled astyled PR, label is assigned by github actions <Bugfix> This is a fix for a bug (or closes open issue) [C++] Changes (can be) made in C++. Previously named `Code` Code: Infrastructure / Style / Static Analysis Code internal infrastructure and style Code: Tests Measurement, self-control, statistics, balancing. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling [JSON] Changes (can be) made in JSON
#77749 opened Nov 11, 2024 by Maleclypse Loading…
Replace point constants with static class members Appliance/Power Grid Anything to do with appliances and power grid astyled astyled PR, label is assigned by github actions BasicBuildPassed This PR builds correctly, label assigned by github actions Bionics CBM (Compact Bionic Modules) [C++] Changes (can be) made in C++. Previously named `Code` Character / World Generation Issues and enhancements concerning stages of creating a character or a world Code: Tests Measurement, self-control, statistics, balancing. Code: Tooling Tooling that is not part of the main game but is part of the repo. Crafting / Construction / Recipes Includes: Uncrafting / Disassembling <Documentation> Design documents, internal info, guides and help. EOC: Effects On Condition Anything concerning Effects On Condition Fields / Furniture / Terrain / Traps Objects that are part of the map or its features. Info / User Interface Game - player communication, menus, etc. Items: Ammo / Guns Ammunition for all kinds of weapons and these weapons themselves Items: Archery Bows, crossbows, arrows, bolts Items: Armor / Clothing Armor and clothing Items: Containers Things that hold other things json-styled JSON lint passed, label assigned by github actions Map / Mapgen Overmap, Mapgen, Map extras, Map display [Markdown] Markdown issues and PRs Mechanics: Enchantments / Spells Enchantments and spells Mechanics: Weather Rain, snow, portal storms and non-temperature environment Melee Melee weapons, tactics, techniques, reach attack Missions Quests and missions Monsters Monsters both friendly and unfriendly. NPC / Factions NPCs, AI, Speech, Factions, Ownership Player Faction Base / Camp All about the player faction base/camp/site Scenarios New Scenarios, balancing, bugs with scenarios Vehicles Vehicles, parts, mechanics & interactions
#77730 opened Nov 10, 2024 by sparr Loading…
Mission UI description scrolls a child window astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` Info / User Interface Game - player communication, menus, etc. json-styled JSON lint passed, label assigned by github actions Missions Quests and missions
#77708 opened Nov 9, 2024 by RenechCDDA Loading…
Replace the old pathfinding_settings with two new classes astyled astyled PR, label is assigned by github actions [C++] Changes (can be) made in C++. Previously named `Code` json-styled JSON lint passed, label assigned by github actions Monsters Monsters both friendly and unfriendly. Mutations / Traits / Professions/ Hobbies Mutations / Traits / Professions/ Hobbies NPC / Factions NPCs, AI, Speech, Factions, Ownership
#77693 opened Nov 9, 2024 by CLIDragon Loading…
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