Stars
Single-header dependency-free BVH construction and traversal library.
A fast & densely stored hashmap and hashset based on robin-hood backward shift deletion
A simple and easy-to-use library to enjoy videogames programming
A collection of lock-free data structures written in standard C++11
Combustion engine simulation game that generates realistic audio.
A single-header ANSI C immediate mode cross-platform GUI library
A simple and easy-to-use immediate-mode gui library
A community-maintained Python framework for creating mathematical animations.
C++/Python-based 3D geospatial application for simulating and visualizing dynamic objects in planetary environments
Matplot++: A C++ Graphics Library for Data Visualization 📊🗾
Unreal Engine Sky Atmosphere Rendering Technique
A simple D3D12 sample demonstrating how to use white and blue noise to eliminate color banding.
A General-purpose Task-parallel Programming System using Modern C++
Looking for a guide? You came to the right place. Here you can find documentation for a variety of topics I research to make complex computing easier. For comments go to the IRC channel #nfo at the…
A collection of various Sky Model implementations in OpenGL suitable for real-time rendering.
My master bibliography file with publications mostly in computer graphics, rendering, transport theory, and statistics.
A strong, neutral, principles-driven, open source typeface for text or display
Various sun/sky models, convolution of theta/gamma-parameterised models
Lightning fast left-right movement in Vim
An OpenGL implementation of Eric Bruneton's Precomputed Atmospheric Scattering paper.
A collection of HLSL functions one can include to use spherical harmonics in shaders. This repository can be simply be used as a submodule.
Filament is a real-time physically based rendering engine for Android, iOS, Windows, Linux, macOS, and WebGL2